@rawify/vector3
Version:
The RAW JavaScript 3D Vector library
100 lines (80 loc) • 2.53 kB
JavaScript
/*
* Copyright 2013 Taye Adeyemi
*
* This file is part of vectors.
*
* vectors is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* vectors is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with vectors. If not, see <http://www.gnu.org/licenses/>.
*/
(function (vectors) {
'use strict';
var Vector = vectors.Vector,
sequence = [0, 1, -1, -1, 1],
centre = new Vector(0, 0),
poly80;
function add (n) {
return function (number) {
return number + n;
};
}
function wrap (length) {
return function (index) {
if (index >= length) {
index -= length;
}
else if (index < 0) {
index += length;
}
return index;
};
}
function Star (n, inset, rotation) {
var angle = Math.PI * (1 / n),
points = new vectors.VectorSet(),
i;
n = n || 5;
inset = inset || 0.5;
rotation = rotation || 0;
for (i = 0; i < n * 2; i++) {
var rot = rotation + angle * (i + (n % 2 ? 0.5: 0)),
point = Vector.J.rotateBy(rot).scale(i % 2 ? inset: 1);
points.push(point);
}
return points;
}
Star.triangles = function (star, sides) {
var triangles = [],
i;
for (i = 0; i < side; i++) {
var seq = sequence.map(add(i * 2)),
string = '';
seq = seq.map(wrap(star.length));
for (var j = 0; j < seq.length; j++) {
triangles.push(star[seq[j]]);
}
triangles.push(centre);
}
};
function Polygon (n, rotation) {
return Star(n / 2, 1, rotation);
}
function Circle (radius) {
return poly80.scale(radius || 1);
}
document.addEventListener('DOMContentLoaded', function (event) {
poly80 = Polygon(80);
});
vectors.star = Star;
vectors.polygon = Polygon;
vectors.circle = Circle;
}(vectors));