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@randsum/salvageunion

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A flexible, type-safe dice roller for the Salvage Union system

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<div align="center"> <img width="150" height="150" src="https://raw.githubusercontent.com/RANDSUM/randsum/refs/heads/main/icon.webp" alt="Randsum Logo"> <h1>@randsum/salvageunion</h1> <h3>Salvage Union compatible dice rolling for Randsum</h3> [![npm version](https://img.shields.io/npm/v/@randsum/salvageunion)](https://www.npmjs.com/package/@randsum/salvageunion) [![bundle size](https://img.shields.io/bundlephobia/minzip/@randsum/salvageunion)](https://bundlephobia.com/package/@randsum/salvageunion) [![Types](https://img.shields.io/npm/types/@randsum/salvageunion)](https://www.npmjs.com/package/@randsum/salvageunion) [![License](https://img.shields.io/npm/l/@randsum/salvageunion)](https://github.com/RANDSUM/randsum/blob/main/LICENSE) [![Downloads](https://img.shields.io/npm/dm/@randsum/salvageunion)](https://www.npmjs.com/package/@randsum/salvageunion) [![codecov](https://codecov.io/gh/RANDSUM/randsum/branch/main/graph/badge.svg)](https://codecov.io/gh/RANDSUM/randsum) </div> A type-safe implementation of [Salvage Union](https://www.geargrindergames.com/salvage-union) dice rolling mechanics that supports: - ðŸŽē Standard 2d10 rolls with modifiers - ðŸŽŊ Automatic outcome determination - 📊 Built-in roll tables - 🔒 Full TypeScript support - ðŸŠķ Tree-shakeable implementation ## Installation ```bash npm install @randsum/salvageunion # or yarn add @randsum/salvageunion # or bun add @randsum/salvageunion ``` ## Usage ```typescript import { rollTable } from "@randsum/salvageunion" import type { SalvageUnionTableResult } from "@randsum/salvageunion" // Basic roll with default table const result = rollTable() // Returns table result with hit type, label, description, and roll value // Roll with specific table const result = rollTable("Morale") // Type-safe result handling const { hit, label, description, roll } = rollTable("Core Mechanic") switch (hit) { case "Nailed It": // 20 break case "Success": // 11-19 break case "Tough Choice": // 6-10 break case "Failure": // 2-5 break case "Cascade Failure": // 1 break } ``` ## API Reference ### `rollTable` Makes a d20 roll following Salvage Union rules, returning a table result object with hit type, label, description, and roll value. ```typescript function rollTable(tableName?: SalvageUnionTableName): SalvageUnionTableResult ``` ### Roll Tables The package includes all official Salvage Union roll tables, organized into collections: #### PCTables - `Core Mechanic`: Standard action resolution - `Critical Damage`: Vehicle critical hits - `Critical Injury`: Character injuries - `Reactor Overload`: Mech reactor issues - `Area Salvage`: Random salvage finds - `Mech Salvage`: Salvageable mech parts #### NPCTables - `NPC Action`: Random NPC actions - `Reaction`: NPC reactions to PCs - `Morale`: NPC morale checks - `Group Initiative`: Group combat initiative - `Retreat`: NPC retreat behavior ## Related Packages - [@randsum/roller](https://github.com/RANDSUM/randsum/tree/main/packages/roller): Core dice rolling implementation <div align="center"> Made with ðŸ‘đ by <a href="https://github.com/RANDSUM">RANDSUM</a> </div>