UNPKG

@randsum/salvageunion

Version:

A flexible, type-safe dice roller for the Salvage Union system

26 lines (25 loc) 1.17 kB
type SUHit = "Nailed It" | "Success" | "Tough Choice" | "Failure" | "Cascade Failure"; type SUTableName = "NPC Action" | "Reaction" | "Morale" | "Core Mechanic" | "Group Initiative" | "Retreat" | "Critical Damage" | "Critical Injury" | "Reactor Overload" | "Area Salvage" | "Mech Salvage"; interface SUTableListing { label: string; description: string; } type SUTableResult = { hit: SUHit tableName: SUTableName table: SUTableType roll: number } & SUTableListing; type SUTableType = Record<SUHit, SUTableListing>; declare function rollSU(tableName?: SUTableName): [SUTableResult, number]; declare const ReactorOverloadTable: SUTableType; declare const MechSalvageTable: SUTableType; declare const NPCTables: Partial<Record<SUTableName, SUTableType>>; declare const PCTables: Partial<Record<SUTableName, SUTableType>>; declare const RollTables: { ["Core Mechanic"]: SUTableType pc: typeof PCTables npc: typeof NPCTables }; declare const AllRollTables: Record<SUTableName, SUTableType>; export { rollSU, SUTableType, SUTableResult, SUTableName, SUTableListing, SUHit, RollTables, ReactorOverloadTable, PCTables, NPCTables, MechSalvageTable, AllRollTables };