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@randsum/dice

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A flexible, type-safe dice roller

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/** * @file Core die class implementation for RANDSUM * @module @randsum/dice/D */ import { roll } from './roll'; import { coreSpreadRolls } from './utils/coreSpreadRolls'; import { generateNumericalFaces } from './utils/generateNumericalFaces'; /** * Core die class that represents a single die with numeric or custom faces * * The D class is the foundation of the RANDSUM dice system. It can represent * both standard numeric dice (d4, d6, d8, etc.) and custom dice with string faces * (like coins, color dice, etc.). * * The class uses a generic type parameter to differentiate between numeric and * custom dice, providing type-safe operations for both variants. * * @example * // Create a standard d20 * const d20 = new D(20); * d20.roll(); // Returns a number between 1-20 * * @example * // Create a custom coin with heads and tails * const coin = new D(['Heads', 'Tails']); * coin.roll(); // Returns either "Heads" or "Tails" * * @template T - Type of die: number for standard dice, string[] for custom dice * @implements {BaseD<T>} */ export class D { /** * Number of sides on the die * * For numeric dice, this is the highest possible roll value. * For custom dice, this is the number of unique faces. */ sides; /** * Array of all possible face values * * For numeric dice, this is an array of numbers from 1 to sides. * For custom dice, this is the array of string values provided at creation. */ faces; /** * Type of die: 'numerical' for standard dice, 'custom' for string-faced dice * * This property helps determine how rolls should be processed and displayed. */ type; /** * Whether this is a custom die with string faces * * Convenience boolean property that's true for custom dice, false for numeric dice. */ isCustom; /** * Creates a new die instance * * @param arg - For numeric dice, the number of sides (e.g., 6 for a d6). * For custom dice, an array of string faces (e.g., ['Heads', 'Tails'] for a coin). * @throws {Error} If a numeric die has less than 1 side or a non-integer number of sides * @throws {Error} If a custom die has no faces */ constructor(arg) { if (typeof arg === 'number') { if (!Number.isInteger(arg) || arg < 1) { throw new Error('Die must have at least one side with a positive integer value'); } this.sides = arg; this.faces = generateNumericalFaces(arg); this.type = 'numerical'; this.isCustom = false; } else { if (!arg.length) { throw new Error('Custom die must have at least one face'); } this.sides = arg.length; //eslint-disable-next-line @typescript-eslint/no-unnecessary-type-assertion this.faces = [...arg]; this.type = 'custom'; this.isCustom = true; } } /** * Rolls the die and returns the result * * For numeric dice, returns the sum of all dice rolled. * For custom dice, returns a comma-separated string of all faces rolled. * * @param quantity - Number of dice to roll (default: 1) * @returns For numeric dice, the sum of all rolls. For custom dice, a comma-separated string of results. * * @example * // Roll a d20 * const d20 = new D(20); * const result = d20.roll(); // Returns a number between 1-20 * * @example * // Roll 3d6 * const d6 = new D(6); * const result = d6.roll(3); // Returns sum of 3 dice (3-18) * * @example * // Roll a custom die * const colorDie = new D(['Red', 'Green', 'Blue']); * const result = colorDie.roll(); // Returns one of: "Red", "Green", or "Blue" */ roll(quantity = 1) { const rolls = this.rollSpread(quantity); if (this.type === 'numerical') { return rolls.reduce((acc, roll) => acc + roll, 0); } return rolls.join(', '); } /** * Rolls the die multiple times and returns an array of individual results * * Unlike roll(), this method returns the individual values of each die rolled * rather than combining them into a sum or string. * * @param quantity - Number of dice to roll (default: 1) * @returns Array of individual roll results * * @example * // Roll 3d6 and get individual results * const d6 = new D(6); * const results = d6.rollSpread(3); // Returns e.g., [4, 2, 6] * * @example * // Roll a custom die multiple times * const colorDie = new D(['Red', 'Green', 'Blue']); * const results = colorDie.rollSpread(2); // Returns e.g., ['Red', 'Blue'] */ rollSpread(quantity = 1) { return coreSpreadRolls(quantity, this.sides, this.faces); } /** * Rolls the die with modifiers and returns a detailed result object * * This method provides access to the full range of dice modifiers and returns * a comprehensive result object with detailed information about the roll. * * @param quantity - Number of dice to roll (default: 1) * @param modifiers - Modifiers to apply to the roll (default: {}) * @returns Detailed roll result object * * @example * // Roll with advantage (drop lowest) * const d20 = new D(20); * const result = d20.rollModified(2, { drop: { lowest: 1 } }); * * @example * // Roll with exploding dice * const d6 = new D(6); * const result = d6.rollModified(3, { explode: true }); */ rollModified(quantity = 1, modifiers = {}) { return roll({ ...this.toOptions, quantity, modifiers }); } /** * Converts the die to roll options format * * This getter returns an options object that can be used with the roll() function. * It's useful for creating complex rolls or when you need to manipulate the * options before rolling. * * @returns Roll options object for this die * * @example * // Get options for a d20 * const d20 = new D(20); * const options = d20.toOptions; * // Result: { quantity: 1, sides: 20 } * * @example * // Use options with roll function * import { roll } from '@randsum/dice'; * const d6 = new D(6); * const options = { ...d6.toOptions, quantity: 3, modifiers: { plus: 2 } }; * const result = roll(options); // Roll 3d6+2 */ get toOptions() { if (this.type === 'numerical') { return { quantity: 1, sides: this.sides }; } return { quantity: 1, sides: [...this.faces] }; } } //# sourceMappingURL=D.js.map