@randsum/daggerheart
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A flexible, type-safe dice roller for building Daggerheart-compatible applications
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Markdown
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<img width="150" height="150" src="https://raw.githubusercontent.com/RANDSUM/randsum/main/icon.webp">
<h1>@randsum/daggerheart</h1>
<h3>Daggerheart Dice, by @randsum</h3>
[](https://www.npmjs.com/package/@randsum/daggerheart)
[](https://bundlephobia.com/package/@randsum/daggerheart)
[](https://www.npmjs.com/package/@randsum/daggerheart)
[](https://github.com/RANDSUM/randsum/blob/main/LICENSE)
[](https://www.npmjs.com/package/@randsum/daggerheart)
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A type-safe implementation of [Daggerheart](https://daggerheart.com/) dice.
## Installation
```bash
npm install @randsum/daggerheart
# or
yarn add @randsum/daggerheart
# or
bun add @randsum/daggerheart
```
## Usage
```typescript
import { rollDH, meetOrBeatDH } from '@randsum/daggerheart'
import type { RollArgumentDH } from '@randsum/daggerheart'
// Basic Hope and Fear roll
const result = rollDH({ modifier: 2 })
// result.type: 'hope' | 'fear' | 'critical hope'
// result.total: number (sum of both dice + modifier)
// result.rolls: { hope: number, fear: number, modifier: number }
// Roll with Advantage (adds d6 to total)
rollDH({
modifier: 3,
rollingWith: 'Advantage'
})
// Roll with Disadvantage (subtracts d6 from total)
rollDH({
modifier: -1,
rollingWith: 'Disadvantage'
})
// Check if roll meets or beats Difficulty Class
const rollArgs: RollArgumentDH = {
modifier: 4,
rollingWith: 'Advantage'
}
const result = meetOrBeatDH(12, rollArgs)
// result.success: boolean
// result.description: string (formatted result description)
// result.target: number (the DC that was tested against)
```
## API Reference
### `rollDH`
Makes a Hope and Fear roll following Daggerheart rules.
```typescript
function rollDH(args: RollArgumentDH): RollResultDH
```
**Parameters:**
- `args.modifier` (optional): Numeric modifier to add to the roll total
- `args.rollingWith` (optional): 'Advantage' or 'Disadvantage'
**Returns:**
- `type`: 'hope' (Hope > Fear), 'fear' (Fear > Hope), or 'critical hope' (Hope = Fear)
- `total`: Sum of both dice + modifier ± advantage/disadvantage d6
- `rolls`: Object containing individual Hope, Fear, and modifier values
### `meetOrBeatDH`
Checks if a Daggerheart roll meets or exceeds a Difficulty Class.
```typescript
function meetOrBeatDH(
difficultyClass: number,
rollArg: RollArgumentDH
): MeetOrBeatResultDH
```
**Parameters:**
- `difficultyClass`: The target number to meet or exceed
- `rollArg`: Roll arguments (same as `rollDH`)
**Returns:**
- All properties from `RollResultDH`, plus:
- `success`: `true` if roll meets/exceeds DC (Critical Hope always succeeds)
- `target`: The DC that was tested against
- `description`: Formatted description of the result
## Daggerheart Mechanics
## Type Definitions
```typescript
type AdvantageDisadvantageDH = 'Advantage' | 'Disadvantage'
interface RollArgumentDH {
modifier?: number
rollingWith?: AdvantageDisadvantageDH
}
type RollResultDHType = 'hope' | 'fear' | 'critical hope'
interface RollResultDH {
type: RollResultDHType
total: number
rolls: {
hope: number
fear: number
modifier: number
}
}
interface MeetOrBeatResultDH extends RollResultDH {
success: boolean
target: number
description: string
}
```
## Related Packages
- [@randsum/dice](https://github.com/RANDSUM/randsum/tree/main/packages/dice): Core dice rolling implementation
- [@randsum/notation](https://github.com/RANDSUM/randsum/tree/main/packages/notation): Dice notation parser
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Made with 👹 by <a href="https://github.com/RANDSUM">RANDSUM</a>
</div>