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@randomgeekdom/rollbard

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Libraries and generators for fantasy/scifi worldbuilding

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"use strict"; var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); var FromListRoller_1 = require("./FromListRoller"); var MonsterRoller = /** @class */ (function (_super) { __extends(MonsterRoller, _super); function MonsterRoller() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.List = [ "Dragon", "Giant", "Golem", "Ogre", "Robot", "Zombie" ]; return _this; } return MonsterRoller; }(FromListRoller_1.default)); exports.default = MonsterRoller; //# sourceMappingURL=MonsterRoller.js.map