@raducal/isomer
Version:
A simple isometric graphics library for HTML5 canvas
20 lines (19 loc) • 853 B
TypeScript
import { Path } from './path';
import { Point } from './point';
declare class Shape {
private paths;
constructor(paths?: Path[]);
push(path: Path): void;
getPaths(): Path[];
translate(dx?: number, dy?: number, dz?: number): Shape;
rotateX(origin: Point, angle: number): Shape;
rotateY(origin: Point, angle: number): Shape;
rotateZ(origin: Point, angle: number): Shape;
scale(origin: Point, scaleX: number, scaleY?: number, scaleZ?: number): Shape;
orderedPaths(): Path[];
static extrude(path: Path, height?: number): Shape;
static Prism(origin: Point, dx?: number, dy?: number, dz?: number): Shape;
static Pyramid(origin: Point, dx?: number, dy?: number, dz?: number): Shape;
static Cylinder(origin: Point, radius: number | undefined, vertices: number, height: number): Shape;
}
export { Shape };