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@r2o3/rgchart-nodejs

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A library for parsing and writing rhythm game charts.

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/* tslint:disable */ /* eslint-disable */ export function writeToOsuGeneric(chart: GenericManiaChart): string; export function writeToSmGeneric(chart: GenericManiaChart): string; export function writeToQuaGeneric(chart: GenericManiaChart): string; export function writeToFscGeneric(chart: GenericManiaChart): string; export function parseFromOsuGeneric(raw_chart: string): GenericManiaChart; export function parseFromSmGeneric(raw_chart: string): GenericManiaChart; export function parseFromQuaGeneric(raw_chart: string): GenericManiaChart; export function parseFromFscGeneric(raw_chart: string): GenericManiaChart; export enum CatchHitobjectType { Empty = 0, Fruit = 1, Juice = 2, Banana = 3, Hyperfruit = 4, Unknown = 5, } export enum HitSoundType { Normal = 0, Clap = 1, Whistle = 2, Finish = 3, } export enum KeyType { Empty = 0, Normal = 1, SliderStart = 2, SliderEnd = 3, Mine = 4, Fake = 5, Unknown = 6, } export enum OsuHitobjectType { Empty = 0, HitCircle = 1, Slider = 2, Spinner = 3, Unknown = 4, } export enum TaikoHitobjectType { Empty = 0, Don = 1, Kat = 2, BonusDon = 3, BonusKat = 4, DrumRoll = 5, BonusDrumRoll = 6, Balloon = 7, Unknown = 8, } export enum TimingChangeType { Bpm = 0, Sv = 1, Stop = 2, } export class CatchHitobject { private constructor(); free(): void; static empty(): CatchHitobject; static fruit(x_position: number): CatchHitobject; static juice(x_position: number): CatchHitobject; static banana(x_position: number, end_time: number): CatchHitobject; static hyperfruit(x_position: number): CatchHitobject; static unknown(): CatchHitobject; end_time(): number | undefined; is_hyperdash(): boolean; object_type: CatchHitobjectType; x_position: number; get end_time(): number | undefined; set end_time(value: number | null | undefined); hyperdash: boolean; } export class ChartInfo { private constructor(); free(): void; static new(difficulty_name: string, hp: number, od: number, bg_path: string, video_path: string, song_path: string, audio_offset: number, preview_time: number, key_count: number): ChartInfo; static empty(): ChartInfo; difficulty_name: string; od: number; hp: number; bg_path: string; video_path: string; song_path: string; audio_offset: number; preview_time: number; key_count: number; } export class GenericManiaChart { private constructor(); free(): void; metadata: Metadata; chartinfo: ChartInfo; timing_points: TimingPoints; hitobjects: HitObjects; get soundbank(): SoundBank | undefined; set soundbank(value: SoundBank | null | undefined); } export class HitObjects { private constructor(); free(): void; } export class Key { private constructor(); free(): void; static empty(): Key; static normal(): Key; static slider_start(value?: number | null): Key; static slider_end(): Key; static mine(): Key; static fake(): Key; static unknown(): Key; slider_end_time(): number | undefined; key_type: KeyType; get slider_end_time(): number | undefined; set slider_end_time(value: number | null | undefined); } export class KeySound { private constructor(); free(): void; volume: number; hitsound_type: HitSoundType; get sample(): number | undefined; set sample(value: number | null | undefined); has_custom: boolean; } export class KeySoundRow { private constructor(); free(): void; is_empty: boolean; } export class Metadata { private constructor(); free(): void; title: string; alt_title: string; artist: string; alt_artist: string; creator: string; genre: string; tags: string[]; source: string; } export class OsuHitobject { private constructor(); free(): void; static empty(): OsuHitobject; static hit_circle(x: number, y: number): OsuHitobject; static slider(x: number, y: number): OsuHitobject; static spinner(end_time: number): OsuHitobject; static unknown(): OsuHitobject; with_new_combo(): OsuHitobject; with_combo_skip(skip: number): OsuHitobject; end_time(): number | undefined; is_new_combo(): boolean; combo_skip(): number; object_type: OsuHitobjectType; x: number; y: number; get end_time(): number | undefined; set end_time(value: number | null | undefined); new_combo: boolean; combo_skip: number; } export class SoundBank { free(): void; constructor(); add_sound_sample(path: string): number; add_sound_sample_with_index(index: number, path: string): void; add_sound_effect(sound_effect: SoundEffect): void; get_sound_sample(index: number): string | undefined; get_index_sample(sample_path: string): number | undefined; get_sample_paths(): string[]; contains_path(path: string): boolean; sample_count(): number; is_empty(): boolean; audio_tracks: string[]; sound_effects: SoundEffect[]; } export class SoundEffect { free(): void; constructor(time: number, volume: number, sample: number); time: number; volume: number; sample: number; } export class TaikoHitobject { private constructor(); free(): void; static empty(): TaikoHitobject; static don(): TaikoHitobject; static kat(): TaikoHitobject; static bonus_don(): TaikoHitobject; static bonus_kat(): TaikoHitobject; static drum_roll(end_time: number): TaikoHitobject; static bonus_drum_roll(end_time: number): TaikoHitobject; static balloon(end_time: number): TaikoHitobject; static unknown(): TaikoHitobject; end_time(): number | undefined; note_type: TaikoHitobjectType; get end_time(): number | undefined; set end_time(value: number | null | undefined); } export class TimingPoints { private constructor(); free(): void; }