@r2o3/rgchart-nodejs
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A library for parsing and writing rhythm game charts.
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# rgchart
A library for parsing and writing charts for various rhythm games. It supports cross-platform usage including Web and Node.js environments via WebAssembly (WASM).
## Table of Contents
- [Rust Usage](#rust-usage)
- [Installation](#installation)
- [API Reference](#api-reference)
- [Parsing Charts](#parsing-charts)
- [Writing Charts](#writing-charts)
- [Chart Structure](#chart-structure)
- [JavaScript/TypeScript Usage](#javascripttypescript-usage)
- [Installation](#installation-1)
- [API Reference](#api-reference-1)
- [Initialization](#initialization)
- [Parsing Charts](#parsing-charts-1)
- [Writing Charts](#writing-charts-1)
- [TypeScript Types](#typescript-types)
- [Building](#building)
- [Rust Library](#rust-library)
- [WASM Bindings](#wasm-bindings)
- [License](#license)
## Rust Usage
### Installation
Add this to your `Cargo.toml`:
```toml
[dependencies]
rgchart = "0.0.12"
```
Or run:
```sh
cargo add rgchart
```
### API Reference
#### Parsing Charts
```rust
use rgchart::parse;
// Parse an osu! chart from string to a generic mania chart
let osu_chart = parse::from_osu_generic(raw_osu_string).expect("Failed to parse osu! chart");
// Parse a Stepmania chart from string to a generic mania chart
let sm_chart = parse::from_sm_generic(raw_sm_string).expect("Failed to parse Stepmania chart");
// Parse a Quaver chart from string to a generic mania chart
let qua_chart = parse::from_qua_generic(raw_qua_string).expect("Failed to parse Quaver chart");
// Parse a fluXis chart from string to a generic mania chart
let fsc_chart = parse::from_fsc_generic(raw_qua_string).expect("Failed to parse fluXis chart");
```
to parse charts in their original structures:
```rust
use rgchart::FscFile;
use rgchart::OsuFile;
use rgchart::QuaFile;
// Parse an osu! chart from string
let osu_chart = OsuFile::from_str(raw_osu_string).expect("Failed to parse osu! chart");
// Parse a Quaver chart from string
let qua_chart = QuaFile::from_str(raw_qua_string).expect("Failed to parse Quaver chart");
// Parse a fluXis chart from string
let fsc_chart = FscFile::from_str(raw_fsc_string).expect("Failed to parse fluXis chart");
```
#### Writing Charts
```rust
use rgchart::parse;
use rgchart::write;
use rgchart::GenericManiaChart;
let chart: GenericManiaChart = parse::from_osu_generic(raw_osu_string).expect("Failed to parse osu! chart");
// Write from generic mania chart to to osu! format
let osu_string = write::to_osu_generic(&chart);
// Write from generic mania chart to Stepmania format
let sm_string = write::to_sm_generic(&chart);
// Write from generic mania chart to Quaver format
let qua_string = write::to_qua_generic(&chart);
// Write from generic mania chart to fluXis format
let fsc_string = write::To_fsc_generic(&chart);
```
to write charts from their original structures:
```rust
use rgchart::FscFile;
use rgchart::OsuFile;
use rgchart::QuaFile;
// Write from OsuFile to to osu! format
let osu_string = osu_chart.to_str_mania(soundbank);
// assuming you don't have a soundbank
let osu_string = osu_chart.to_str_mania_no_soundbank();
// other modes for osu!, it will interprete the hit objects values as is for the mode you're writing to.
let osu_string = osu_chart.to_str();
// or
let osu_string = osu_chart.to_str_standard(soundbank);
let osu_string = osu_chart.to_str_taiko(soundbank);
let osu_string = osu_chart.to_str_catch(soundbank);
// Write from QuaFile to Quaver format
let qua_string = qua_chart.to_str().expect("Failed to write Quaver chart");
// Write from FscFile to fluXis format
let fsc_string = fsc_chart.to_str().expect("Failed to write fluXis chart");
```
as of now you can't parse/write Sm files in their original structures.
#### Generic Mania Chart Structure
The `GenericManiaChart` contains all the relevant chart information:
```rust
pub struct GenericManiaChart {
pub metadata: Metadata,
pub chartinfo: ChartInfo,
pub timing_points: TimingPoints,
pub hitobjects: HitObjects,
pub soundbank: Option<SoundBank>,
}
```
The `Metadata` contains all the metadata related information about a specific chart, a lot of all of these can be empty:
```rust
pub struct Metadata {
pub title: String,
pub alt_title: String,
pub artist: String,
pub alt_artist: String,
pub creator: String,
pub genre: String,
pub tags: Vec<String>,
pub source: String,
}
```
The `ChartInfo` contains all the gameplay information about a specific chart:
```rust
pub struct ChartInfo {
pub difficulty_name: String,
pub od: f32,
pub hp: f32,
pub bg_path: String,
pub video_path: String,
pub song_path: String,
pub audio_offset: i32,
pub preview_time: i32,
pub key_count: u8,
}
```
The `TimingPoints` contains all the timing information such as bpm changes and sv:
```rust
pub enum TimingChangeType {
Bpm,
Sv,
Stop
}
pub struct TimingChange {
pub change_type: TimingChangeType,
pub value: f32,
}
pub struct TimingPoint {
pub time: i32,
pub beat: f32,
pub change: TimingChange,
}
pub struct TimingPoints {
pub points: Vec<TimingPoint>,
}
```
The `HitObjects` struct contains all the hitobject information:
```rust
pub struct HitObject {
pub time: i32,
pub beat: f32,
pub keysound: KeySound,
pub key: Key,
pub lane: u8,
}
pub struct HitObjects {
pub objects: Vec<HitObject>,
}
```
Here is how sounds are handled for Mania.
``SoundBank`` contains all the sounds effects as well as a lookup for samples, it's done this way to be compatible with Quaver.
```rust
pub enum HitSoundType {
Normal,
Clap,
Whistle,
Finish,
}
pub struct SoundEffect {
pub time: i32,
pub volume: u8,
pub sample: usize,
}
pub struct KeySound {
pub volume: u8,
pub hitsound_type: HitSoundType,
pub sample: Option<usize>,
pub has_custom: bool,
}
pub struct SoundBank {
pub audio_tracks: Vec<String>,
sound_sample_paths: Vec<String>,
pub sound_effects: Vec<SoundEffect>,
sample_map: HashMap<String, usize>,
}
```
## JavaScript/TypeScript Usage
### Installation
For Node.js:
```sh
npm install @r2o3/rgchart-nodejs
```
For web projects:
```html
<script src="https://unpkg.com/@r2o3/rgchart-browser@latest/rgchart.js"></script>
```
or
```javascript
npm install @r2o3/rgchart-browser
```
then use as an ES module
### API Reference
#### Initialization
```javascript
// For ES modules
import * as rgchart from '@r2o3/rgchart'; // or if not on node use the path to rgchart.js
// or alternatively
const rgchart = await import('path/to/rgchart.js')
// For CommonJS
const rgchart = require('rgchart');
```
you may need to do ``await rgchart.default()`` after importing if you've imported it in a script tag (with type="module") or you get an error like ``Uncaught TypeError: Cannot read properties of undefined (reading '__wbindgen_malloc')``
As of now you can't parse/write using the original structures in JS/TS, will be supported in the *near* future.
#### Parsing Charts
```javascript
// Parse an osu! chart from string to a generic mania chart
const OsuChart = rgchart.parseFromOsuGeneric(rawOsuString);
// Parse a Stepmania chart from string to a generic mania chart
const SmChart = rgchart.parseFromSmGeneric(rawSmString);
// Parse a Quaver chart from string to a generic mania chart
const QuaChart = rgchart.parseFromQuaGeneric(rawQuaString);
// Parse a fluXis chart from string to a generic mania chart
const FscChart = rgchart.parseFromFscGeneric(rawFscString);
```
#### Writing Charts
```javascript
// write from generic mania chart to osu! format
const osuString = rgchart.writeToOsuGeneric(chart);
// write from generic mania chart to Stepmania format
const smString = rgchart.writeToSmGeneric(chart);
// write from generic mania chart to Quaver format
const quaString = rgchart.writeToQuaGeneric(chart);
// write from generic mania chart to fluXis format
const fscString = rgchart.writeToFscGeneric(chart);
```
#### TypeScript Types
The core chart library is written in Rust, but *most* types in the WASM bindings are generated for TypeScript.
[See Chart Structure](#chart-structure).
## Building
### Rust Library
```sh
cargo build
```
### WASM Bindings
1. Install wasm-pack:
```sh
cargo install wasm-pack
```
> [!IMPORTANT]
> It's really recommended to have [wasm-opt](https://github.com/WebAssembly/binaryen) installed and added to path for the wasm build.
2. Build the package:
```sh
npm run build # debug build
npm run build-release # release build
```
3. This will build it for both node and browser and the output will be in `dist-web` and `dist-node` directory.
## License
RGC uses the MIT License for all its sibiling projects.
See [LICENSE](https://github.com/menvae/rgchart/blob/master/LICENSE) for more information