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@quick-game/cli

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Command line interface for rapid qg development

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// Copyright (c) 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import * as UI from '../../ui/legacy/legacy.js'; import animationScreenshotPopoverStyles from './animationScreenshotPopover.css.js'; export class AnimationScreenshotPopover extends UI.Widget.VBox { #frames; #rafId; #currentFrame; #progressBar; #showFrame; #endDelay; constructor(images) { super(true); console.assert(images.length > 0); this.contentElement.classList.add('animation-screenshot-popover'); this.#frames = images; for (const image of images) { this.contentElement.appendChild(image); image.style.display = 'none'; } this.#rafId = 0; this.#currentFrame = 0; this.#frames[0].style.display = 'block'; this.#progressBar = this.contentElement.createChild('div', 'animation-progress'); } wasShown() { this.#rafId = this.contentElement.window().requestAnimationFrame(this.changeFrame.bind(this)); this.registerCSSFiles([animationScreenshotPopoverStyles]); } willHide() { this.contentElement.window().cancelAnimationFrame(this.#rafId); this.#endDelay = undefined; } changeFrame() { this.#rafId = this.contentElement.window().requestAnimationFrame(this.changeFrame.bind(this)); if (this.#endDelay) { this.#endDelay--; return; } this.#showFrame = !this.#showFrame; if (!this.#showFrame) { return; } const numFrames = this.#frames.length; this.#frames[this.#currentFrame % numFrames].style.display = 'none'; this.#currentFrame++; this.#frames[(this.#currentFrame) % numFrames].style.display = 'block'; if (this.#currentFrame % numFrames === numFrames - 1) { this.#endDelay = 50; } this.#progressBar.style.width = (this.#currentFrame % numFrames + 1) / numFrames * 100 + '%'; } } //# sourceMappingURL=AnimationScreenshotPopover.js.map