@quick-game/cli
Version:
Command line interface for rapid qg development
95 lines • 4.24 kB
JavaScript
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
import { Capability } from './Target.js';
import { SDKModel } from './SDKModel.js';
export class PaintProfilerModel extends SDKModel {
layerTreeAgent;
constructor(target) {
super(target);
this.layerTreeAgent = target.layerTreeAgent();
}
async loadSnapshotFromFragments(tiles) {
const { snapshotId } = await this.layerTreeAgent.invoke_loadSnapshot({ tiles });
return snapshotId ? new PaintProfilerSnapshot(this, snapshotId) : null;
}
loadSnapshot(encodedPicture) {
const fragment = { x: 0, y: 0, picture: encodedPicture };
return this.loadSnapshotFromFragments([fragment]);
}
async makeSnapshot(layerId) {
const { snapshotId } = await this.layerTreeAgent.invoke_makeSnapshot({ layerId });
return snapshotId ? new PaintProfilerSnapshot(this, snapshotId) : null;
}
}
export class PaintProfilerSnapshot {
#paintProfilerModel;
#id;
#refCount;
constructor(paintProfilerModel, snapshotId) {
this.#paintProfilerModel = paintProfilerModel;
this.#id = snapshotId;
this.#refCount = 1;
}
release() {
console.assert(this.#refCount > 0, 'release is already called on the object');
if (!--this.#refCount) {
void this.#paintProfilerModel.layerTreeAgent.invoke_releaseSnapshot({ snapshotId: this.#id });
}
}
addReference() {
++this.#refCount;
console.assert(this.#refCount > 0, 'Referencing a dead object');
}
async replay(scale, fromStep, toStep) {
const response = await this.#paintProfilerModel.layerTreeAgent.invoke_replaySnapshot({ snapshotId: this.#id, fromStep, toStep, scale: scale || 1.0 });
return response.dataURL;
}
async profile(clipRect) {
const response = await this.#paintProfilerModel.layerTreeAgent.invoke_profileSnapshot({ snapshotId: this.#id, minRepeatCount: 5, minDuration: 1, clipRect: clipRect || undefined });
return response.timings;
}
async commandLog() {
const response = await this.#paintProfilerModel.layerTreeAgent.invoke_snapshotCommandLog({ snapshotId: this.#id });
return response.commandLog ? response.commandLog.map((entry, index) => new PaintProfilerLogItem(entry, index)) :
null;
}
}
export class PaintProfilerLogItem {
method;
params;
commandIndex;
constructor(rawEntry, commandIndex) {
this.method = rawEntry.method;
this.params = rawEntry.params;
this.commandIndex = commandIndex;
}
}
SDKModel.register(PaintProfilerModel, { capabilities: Capability.DOM, autostart: false });
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