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@quick-game/cli

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Command line interface for rapid qg development

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// Copyright 2022 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. /** * Use Mutex class to coordinate local concurrent operations. * Once `acquire` promise resolves, you hold the lock and must * call `release` function returned by `acquire` to release the * lock. Failing to `release` the lock may lead to deadlocks. */ export class Mutex { #locked = false; #acquirers = []; // This is FIFO. acquire() { const state = { resolved: false }; if (this.#locked) { return new Promise(resolve => { this.#acquirers.push(() => resolve(this.#release.bind(this, state))); }); } this.#locked = true; return Promise.resolve(this.#release.bind(this, state)); } #release(state) { if (state.resolved) { throw new Error('Cannot release more than once.'); } state.resolved = true; const resolve = this.#acquirers.shift(); if (!resolve) { this.#locked = false; return; } resolve(); } async run(action) { const release = await this.acquire(); try { // Note we need to await here because we want the await to release AFTER // that await happens. Returning action() will trigger the release // immediately which is counter to what we want. const result = await action(); return result; } finally { release(); } } } //# sourceMappingURL=Mutex.js.map