@quick-game/cli
Version:
Command line interface for rapid qg development
501 lines (449 loc) • 22.2 kB
JavaScript
;var _WeakMap = require("@babel/runtime-corejs2/core-js/weak-map");var _Object$defineProperty = require("@babel/runtime-corejs2/core-js/object/define-property");var _Object$getOwnPropertyDescriptor = require("@babel/runtime-corejs2/core-js/object/get-own-property-descriptor");var _interopRequireDefault = require("@babel/runtime-corejs2/helpers/interopRequireDefault");_Object$defineProperty(exports, "__esModule", { value: true });exports.release = exports.build = void 0;var _create = _interopRequireDefault(require("@babel/runtime-corejs2/core-js/object/create"));var _parseFloat2 = _interopRequireDefault(require("@babel/runtime-corejs2/core-js/parse-float"));var _map = _interopRequireDefault(require("@babel/runtime-corejs2/core-js/map"));var _values = _interopRequireDefault(require("@babel/runtime-corejs2/core-js/object/values"));var _path = _interopRequireDefault(require("path"));
var _index = require("../cli-shared-utils/index.js");
var _http = _interopRequireDefault(require("http"));
var _process = require("./config/process.js");
var paths = _interopRequireWildcard(require("./lib/paths.js"));
var _manifest = require("./lib/manifest.js");
var _constanst = require("./lib/constanst.js");
var _subpackage = require("./lib/subpackage.js");
var _zipPack = _interopRequireDefault(require("./lib/zipPack.js"));
var _fsUtils = require("../cli-shared-utils/lib/fsUtils");
var _requestIde = require("../utils/requestIde.js");
var _index2 = _interopRequireDefault(require("./webpack/lib/index.js"));function _getRequireWildcardCache(e) {if ("function" != typeof _WeakMap) return null;var r = new _WeakMap(),t = new _WeakMap();return (_getRequireWildcardCache = function (e) {return e ? t : r;})(e);}function _interopRequireWildcard(e, r) {if (!r && e && e.__esModule) return e;if (null === e || "object" != typeof e && "function" != typeof e) return { default: e };var t = _getRequireWildcardCache(r);if (t && t.has(e)) return t.get(e);var n = { __proto__: null },a = _Object$defineProperty && _Object$getOwnPropertyDescriptor;for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) {var i = a ? _Object$getOwnPropertyDescriptor(e, u) : null;i && (i.get || i.set) ? _Object$defineProperty(n, u, i) : n[u] = e[u];}return n.default = e, t && t.set(e, n), n;} /**
* 将webpack源码引入进来解决动态编译问题,修改lib\ContextModule.js
* 1、__webpack_require__.webpackContext = webpackContext,将webpackContext赋值给__webpack_require__
* 2、修改webpackEmptyContext,if (__webpack_require__.webpackContext.resolve(req)),若存在已编译的路径,则直接运行
**/let isIde = false;let packageType = 'build';
let targetPath = paths.DIST;
const notifyIde = (status) => {
if (isIde) {
const type = packageType === 'release' ? 'releaseFinish' : 'buildFinish';
(0, _requestIde.fetchInfo)({
status
}, type);
}
};
/**
* 发布构建
*
* @param {Object} args - 构建参数
* @returns {Promise<Object>} 构建结果
*/
const release = async (args) => {
return build({
...args,
isRelease: true,
buildType: 'release'
});
};
/**
* 构建项目包
*
* @param {Object} options - 构建选项
* @param {boolean} [options.isRelease=false] - 是否为发布版本
* @param {boolean} [options.inject=true] - 是否注入依赖
* @param {string} [options.buildType] - 构建类型
* @param {function} [options.complete=() => {}] - 构建完成后的回调函数
* @param {boolean} [options.amd=true] - 是否使用AMD模块
* @param {boolean} [options.rpk=false] - 是否使用RPK打包
* @returns {Promise<void>} 无返回值
*/exports.release = release;
const build = async ({ isRelease = false, inject = true, buildType, complete = () => {}, amd = true, rpk = false, ide = false, dist = '' }) => {
packageType = isRelease ? 'release' : 'build';
// 设置全局是否ide调用
isIde = ide;
targetPath = dist || paths.DIST;
// 校验manifest
(0, _manifest.check)();
try {
// 校验通过后,可以清空编译目录
_index.fs.removeSync(paths.BUILD);
// IDE支持修改dist路径,如果路径为项目父级,会出现报错,所以在IDE中使用时,不删除dist目录
if (!ide) {
_index.fs.removeSync(targetPath);
}
// TODO 开发需要看temp里面的包,方便测试,上线后去掉
_index.fs.removeSync(paths.TEMP);
} catch (err) {
console.error('removeSync failed', err);
}
// 读取manifest配置
const manifest = (0, _manifest.get)();
// 添加manifest配置 buildType
if (buildType) {
(0, _manifest.add)('buildType', buildType);
} else {
(0, _manifest.add)('buildType', 'dev');
}
// 过滤出合法的分包配置
const subpackages = (0, _subpackage.filter)(manifest.subpackages);
// 将分包配置转化为对应的webpack的打包入口
// 将分包配置转化为对应的externals用于打出兼容的原整包
const { entry, externals, isMain } = (0, _subpackage.toConfigs)(subpackages);
// 对分包名称判断 不能为main
if (isMain) {
(0, _index.error)('请检查分包的配置,分包名称不能为main,请修改分包名称');
notifyIde('error');
return;
}
// 取出包名
const packageName = manifest.package || 'Bundle';
const rpkStartTime = new Date().valueOf();
// 如果配置了rpk,则直接将src目录copy到build目录并压缩
if (rpk) {
rpkZip(isRelease, packageName, subpackages, manifest, buildType, rpkStartTime, complete);
return;
}
// 先打原整包
const singleCompiler = (0, _index2.default)((0, _process.singleConfig)(entry, isRelease, externals, inject, amd));
/**
* 编译原整包的完成处理函数
* @param {Object} err
* @param {Object} stats
*/
const singleDone = (err, stats) => {
if ((0, _process.checkError)(err, stats)) {
notifyIde('error');
return;
}
// 如果存在未使用的模块,则将所有未使用的模块作为入口重新webpack打包
if (paths.unUsedFiles.length !== 0) {
(0, _index.info)(`paths.unUsedFiles 存在未引入的文件重新打包,module: ${paths.unUsedFiles}`);
const entry = (0, _create.default)(null);
paths.unUsedFiles.forEach((unUsedFile) => {
const filePath = _path.default.resolve(paths.BUILD, unUsedFile);
if (_index.fs.existsSync(filePath)) {
const parsedPath = _path.default.parse(unUsedFile);
const entryKey = _path.default.join(parsedPath.dir, parsedPath.name);
entry[entryKey] = filePath;
}
});
paths.unUsedFiles = [];
const compiler = (0, _index2.default)((0, _process.base)(isRelease, entry, amd));
compiler.run(singleDone);
return;
}
const compileStartTime = new Date().valueOf();
const promise = (0, _zipPack.default)(isRelease, packageName, true, subpackages, manifest, buildType, compileStartTime);
promise.then((resolve) => {
doneNext();
});
};
// 等待原整包打包完成再继续编译
const doneNext = () => {
(0, _index.info)(`${_constanst.LOG_TITLE}原整包打包完成! 耗时: ${(new Date().valueOf() - rpkStartTime) / 1000}s`);
// 原整包打包完成后,判断是否存在分包配置,如果有就编译分包,如果没有,拷贝原整包作为最终的输出包
if (subpackages.length) {
// 原整包打包完成后,开始打分包
(0, _index.info)(`${_constanst.LOG_TITLE}开始编译分包...`);
(0, _index2.default)((0, _process.multiConfig)(entry, isRelease, packageName, externals, subpackages, manifest, buildType, amd), (err, stats) => {
if ((0, _process.checkError)(err, stats)) {
notifyIde('error');
return;
}
(0, _index.info)(`${_constanst.LOG_TITLE}总包打包完成~~~! 总耗时: ${(new Date().valueOf() - rpkStartTime) / 1000}s`);
const qgGameName = _path.default.basename(_index.projectPath) + '-qg-build';
const dist = targetPath ? _path.default.join(targetPath, qgGameName) : _path.default.join(_path.default.dirname(_index.projectPath), qgGameName);
const isDistParent = _path.default.dirname(dist).startsWith(paths.DIST) || _path.default.resolve(_path.default.dirname(dist)).toLowerCase() === _path.default.resolve(paths.DIST).toLowerCase();
const isTempParent = _path.default.dirname(dist).startsWith(paths.TEMP) || _path.default.resolve(_path.default.dirname(dist)).toLowerCase() === _path.default.resolve(paths.TEMP).toLowerCase();
if (!isDistParent && !isTempParent) {
try {
// 创建A和B文件夹
const folderDist = _path.default.join(dist, 'dist');
const folderDistTemp = _path.default.join(dist, 'dist_temp');
// 检查目标路径是否存在且有写入权限
if (!_index.fs.existsSync(folderDist)) {
_index.fs.mkdirSync(folderDist, { recursive: true });
}
if (!_index.fs.existsSync(folderDistTemp)) {
_index.fs.mkdirSync(folderDistTemp, { recursive: true });
}
// 确保文件夹存在
try {
_index.fs.ensureDirSync(folderDistTemp);
_index.fs.ensureDirSync(folderDist);
} catch (mkdirErr) {
(0, _index.error)(`创建文件夹失败: ${mkdirErr.message}`);
throw mkdirErr;
}
// 复制DIST内容到folderDist文件夹
if (_index.fs.existsSync(paths.DIST)) {
try {
_index.fs.copySync(paths.DIST, folderDist);
(0, _index.info)(`已将 ${paths.DIST} 内容复制到 ${folderDist}`);
} catch (copyErr) {
(0, _index.error)(`复制DIST内容失败: ${copyErr.message}`);
throw copyErr;
}
}
// 复制TEMP内容到folderDist_temp文件夹
if (_index.fs.existsSync(paths.TEMP)) {
try {
_index.fs.copySync(paths.TEMP, folderDistTemp);
(0, _index.info)(`已将 ${paths.TEMP} 内容复制到 ${folderDistTemp}`);
} catch (copyErr) {
(0, _index.error)(`复制TEMP内容失败: ${copyErr.message}`);
throw copyErr;
}
}
} catch (err) {
(0, _index.error)(`处理文件夹操作失败: ${err.message}`);
notifyIde('error');
return;
}
}
final(packageName, complete, rpkStartTime);
});
} else {
// 不分包不带插件包的 才走这个逻辑
// 不分包的带插件包的打包已经在webpack插件里面做了
const temp = _path.default.join(paths.TEMP, `${packageName}${_constanst.RPK}`);
const dist = _path.default.join(targetPath, `${packageName}${isRelease ? _constanst.RPK_SIGNED : _constanst.RPK}`);
_index.fs.copy(temp, dist).then(() => {
final(packageName, complete, rpkStartTime);
}).catch((err) => {
(0, _index.error)(err);
notifyIde('error');
});
}
};
(0, _index.info)(`${_constanst.LOG_TITLE}开始编译原整包...`);
singleCompiler.run(singleDone);
};
// 全部结束后的处理函数
exports.build = build;const final = (packageName, complete, rpkStartTime) => {
complete();
notifyIde('success');
(0, _index.done)(`${_constanst.LOG_TITLE}【统一rpk】压缩包已生成:${targetPath} ${(new Date().valueOf() - rpkStartTime) / 1000}s`);
// 打印包体信息
logRpk(packageName);
// 通知引擎自动更新包
notify();
};
function logRpk(packageName) {
// 打印包体信息
try {
(0, _index.done)(`【统一rpk】打包完成,包体信息如下:\n`);
const files = _index.fs.readdirSync(paths.TEMP);
let subAllSize = 0;
let subSize = 0;
let mainSize = 0;
let fileInfoArray = files.map((file) => {
if (file.endsWith('.rpk')) {
const filePath = _path.default.resolve(paths.TEMP, file);
const stats = _index.fs.statSync(filePath);
let size = Number(stats.size / 1024 / 1024).toFixed(3);
size = size > 1 ? Number(size).toFixed(1) : size;
const fileName = file.split('.rpk')[0];
// 包体名称
let name = fileName === 'main' ? '主包' : `分包/${fileName}`;
name = fileName === packageName ? '原整包' : name;
name = fileName === 'cocos-library' || fileName === 'laya-library' || fileName === 'egret-library' ? `插件包` : name;
// 分包size加到一起
if (name.startsWith('分包')) {
subAllSize += (0, _parseFloat2.default)(size);
subSize++;
}
if (name === '主包') {
mainSize = size;
}
return { name: name, file, size: `${size} MB` };
}
}).filter((fileInfo) => fileInfo !== undefined);
if (fileInfoArray.length === 1) {
const files = _index.fs.readdirSync(targetPath);
fileInfoArray = files.map((file) => {
if (file.endsWith('.rpk')) {
const fileName = file.split('.rpk')[0];
if (fileName.includes(packageName)) {
const filePath = _path.default.resolve(targetPath, file);
const stats = _index.fs.statSync(filePath);
let size = Number(stats.size / 1024 / 1024).toFixed(3);
size = size > 1 ? Number(size).toFixed(1) : size;
return { name: 'dist/整包', file, size: `${size} MB` };
}
}
}).filter((fileInfo) => fileInfo !== undefined);
} else {
const files = _index.fs.readdirSync(targetPath);
const fileDistArray = files.map((file) => {
if (file.endsWith('.rpk')) {
const fileName = file.split('.rpk')[0];
if (fileName.includes(packageName)) {
const filePath = _path.default.resolve(targetPath, file);
const stats = _index.fs.statSync(filePath);
let size = Number(stats.size / 1024 / 1024).toFixed(3);
size = size > 1 ? Number(size).toFixed(1) : size;
return { name: 'dist/整包', file, size: `${size} MB` };
}
}
}).filter((fileInfo) => fileInfo !== undefined);
if (subAllSize !== 0) {
fileInfoArray.push({ name: '所有分包', file: `${subSize}个`, size: `${Number(subAllSize).toFixed(3)} MB` });
}
const sortOrder = new _map.default([
['原整包', 1],
['主包', 2],
['插件包', 3],
['所有分包', 4]]
);
fileInfoArray.sort((a, b) => {
if (sortOrder.get(a.name) && sortOrder.get(b.name)) {
return sortOrder.get(a.name) - sortOrder.get(b.name);
}
if (sortOrder.get(a.name)) {
return -1;
}
if (sortOrder.get(b.name)) {
return 1;
}
const sizeA = (0, _parseFloat2.default)(a.size.split('MB')[0]);
const sizeB = (0, _parseFloat2.default)(b.size.split('MB')[0]);
// 先按文件大小排序
if (sizeA !== sizeB) {
return sizeB - sizeA;
} else {
return b.file.localeCompare(a.file);
}
});
fileInfoArray = fileDistArray.concat(fileInfoArray);
}
console.log(fileInfoArray.map((obj) => (0, _values.default)(obj)));
if (fileInfoArray.length === 1) {
console.info(`\n### 开平会校验单个整包大小:${fileInfoArray[0].size}`);
} else if (mainSize !== 0 && subAllSize !== 0) {
console.info(`\n### 开平只会校验 主包main.rpk大小:${mainSize} MB, 所有分包大小:${Number(subAllSize).toFixed(3)} MB`);
}
console.log('\n');
} catch (err) {
}
}
function notify() {
try {
(0, _index.info)(`### App Server ### 发送更新通知请求`);
const json = _index.fs.readJsonSync(_path.default.resolve(_index.projectPath, 'client.json'));
console.log(json);
// 给游戏前台发送更新通知
const gameRequrl = `http://${json.client}:49517/update`;
const reqGame = _http.default.request({
host: json.client,
port: 49517,
path: '/update',
timeout: 2000
}, (res) => {
(0, _index.info)(`### App Server ### 给引擎发送更新通知请求: ${gameRequrl} 成功`);
}).on('error', () => {
(0, _index.info)(`### App Server ### 给引擎发送更新通知请求: ${gameRequrl} 失败`);
// 给调试器发送
const requrl = `http://${json.client}:39517/update`;
const req = _http.default.request({
host: json.client,
port: 39517,
path: '/update',
timeout: 2000
}, (res) => {
(0, _index.info)(`### App Server ### 发送自动更新调试器器请求: ${requrl} 成功`);
}).on('error', () => {
// error(`### App Server ### 发送自动更新调试器请求: ${requrl} 失败: ${err.message}`)
}).on('timeout', function () {// error(`### App Server ### 发送自动更新调试器请求: ${requrl} 超时: 3000ms`)
req.abort();
});
req.end();
}).on('timeout', function () {
(0, _index.info)(`### App Server ### 给引擎发送更新通知请求: ${gameRequrl} 超时: 3000ms`);
reqGame.abort();
});
reqGame.end();
} catch (error) {
(0, _index.info)(`### App Server ### 没找到client信息`);
}
}
/**
* 不使用webpack直接压缩打包联盟RPK文件
*
* @param {boolean} isRelease - 是否为发布版本
* @param {string} packageName - 包的名称
* @param {Array} subpackages - 分包配置
* @param {Object} manifest - 包的清单文件
* @param {string} buildType - 构建类型
* @param {number} rpkStartTime - RPK打包开始时间
* @param {function} complete - 打包完成后的回调函数
* @returns {Promise} 返回一个Promise,表示打包过程的状态
*/
const rpkZip = (isRelease, packageName, subpackages, manifest, buildType, rpkStartTime, complete) => {
// copy src目录下文件到build目录
_fsUtils.fsExt.overwrite(paths.SRC, paths.BUILD);
// 联盟包体处理
// 联盟适配转换代码
let needTransferAlliance = true;
const vivoAllianceAdapterJS = 'vivo_alliance_adapter';
const gameContent = _index.fs.readFileSync(_path.default.resolve(paths.BUILD, './game.js'), {
encoding: 'utf-8'
});
if (gameContent.includes(vivoAllianceAdapterJS)) {
needTransferAlliance = false;
(0, _index.info)('game.js 包含联盟 vivo_alliance_adapter.js 转换代码,不进行二次转换...');
}
if (needTransferAlliance) {
(0, _index.info)('开始写入联盟转换代码...');
// 生成 main.js文件,引入 game.js,作为适配联盟api的入口
if (_index.fs.existsSync(_path.default.resolve(paths.BUILD, './main.js'))) {
(0, _index.info)('main.js为入口文件,不允许作为业务文件引入进来,如果游戏有报错,请修改文件名,重新打包');
const content = _index.fs.readFileSync(_path.default.resolve(paths.BUILD, './main.js'), {
encoding: 'utf-8'
});
// 判断build是否包含适配文件
const allianceJs = _path.default.resolve(paths.BUILD, './vivo_alliance_adapter.js');
if (!_index.fs.existsSync(allianceJs)) {
const allianceJs = _path.default.join(__dirname, './plugins/alliance_adapter/vivo_alliance_adapter.js');
_index.fs.copyFileSync(allianceJs, _path.default.resolve(paths.BUILD, './vivo_alliance_adapter.js'));
}
// 判断main.js是否已引入适配js
if (!content.includes(vivoAllianceAdapterJS)) {
// 重新写入vivo_alliance_adapter
const allianceAdapterContent = 'require(\'vivo_alliance_adapter.js\');\n';
_index.fs.outputFileSync(_path.default.resolve(paths.BUILD, './main.js'), allianceAdapterContent + content, 'utf8');
}
} else {
const allianceJs = _path.default.join(__dirname, './plugins/alliance_adapter/vivo_alliance_adapter.js');
_index.fs.copyFileSync(allianceJs, _path.default.resolve(paths.BUILD, './vivo_alliance_adapter.js'));
_index.fs.outputFileSync(_path.default.resolve(paths.BUILD, './main.js'), 'require(\'vivo_alliance_adapter.js\');\nrequire("game.js");', 'utf8');
}
} else {
// 生成 main.js文件,引入 game.js,作为适配联盟api的入口
if (_index.fs.existsSync(_path.default.resolve(paths.BUILD, './main.js'))) {
(0, _index.info)('main.js为入口文件,不允许作为业务文件引入进来,如果游戏有报错,请修改文件名,重新打包');
// throw new Error()
} else {
_index.fs.outputFileSync(_path.default.resolve(paths.BUILD, './main.js'), 'require("game.js");', 'utf8');
}
}
// 打包原整包
const compileStartTime = new Date().valueOf();
const promise = (0, _zipPack.default)(isRelease, packageName, true, subpackages, manifest, buildType, compileStartTime);
promise.then((resolve) => {
doneNext();
});
// 等待原整包打包完成再继续编译
const doneNext = () => {
(0, _index.info)(`${_constanst.LOG_TITLE}原整包打包完成! 耗时: ${(new Date().valueOf() - rpkStartTime) / 1000}s`);
// 原整包打包完成后,判断是否存在分包配置,如果有就编译分包,如果没有,拷贝原整包作为最终的输出包
if (subpackages.length) {
// 原整包打包完成后,开始打分包
(0, _index.info)(`${_constanst.LOG_TITLE}开始编译分包...`);
const compileStartTime = new Date().valueOf();
const promise = (0, _zipPack.default)(isRelease, packageName, false, subpackages, manifest, buildType, compileStartTime);
promise.then((resolve) => {
final(packageName, complete, rpkStartTime);
});
} else {
const temp = _path.default.join(paths.TEMP, `${packageName}${_constanst.RPK}`);
const dist = _path.default.join(targetPath, `${packageName}${isRelease ? _constanst.RPK_SIGNED : _constanst.RPK}`);
_index.fs.copy(temp, dist).then(() => {
final(packageName, complete, rpkStartTime);
}).catch((err) => {
(0, _index.error)(err);
});
}
};
};