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@quick-game/cli

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Command line interface for rapid qg development

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// Copyright 2022 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import * as Platform from '../../../core/platform/platform.js'; import * as Helpers from '../helpers/helpers.js'; import { data as metaHandlerData } from './MetaHandler.js'; import { data as samplesHandlerData } from './SamplesHandler.js'; import { KNOWN_EVENTS } from './types.js'; import * as Types from '../types/types.js'; /** * This handler builds the hierarchy of trace events and profile calls * on each thread on each process. * * Throughout the code, trace events and profile calls are referred to * as "entries", but note they are different types of data. Trace events * come directly from the backend and it's the type the engine commonly * refers to. Profile calls on the other hand are built in the frontend, * and, for compatibility purposes, typed as an extension to the trace * event type. */ const processes = new Map(); // We track the compositor tile worker thread name events so that at the end we // can return these keyed by the process ID. These are used in the frontend to // show the user the rasterization thread(s) on the main frame as tracks. const compositorTileWorkers = Array(); const entryToNode = new Map(); const allRendererEvents = []; let nodeIdCount = 0; const makeRendererEntrytNodeId = () => (++nodeIdCount); const completeEventStack = []; let handlerState = 1 /* HandlerState.UNINITIALIZED */; const makeRendererProcess = () => ({ url: null, isOnMainFrame: false, threads: new Map(), }); const makeRendererThread = () => ({ name: null, entries: [], }); const makeEmptyRendererTree = () => ({ nodes: new Map(), roots: new Set(), maxDepth: 0, }); const makeEmptyRendererEventNode = (entry, id) => ({ entry, id, parentId: null, childrenIds: new Set(), depth: 0, }); const getOrCreateRendererProcess = (processes, pid) => { return Platform.MapUtilities.getWithDefault(processes, pid, makeRendererProcess); }; const getOrCreateRendererThread = (process, tid) => { return Platform.MapUtilities.getWithDefault(process.threads, tid, makeRendererThread); }; export function reset() { processes.clear(); entryToNode.clear(); allRendererEvents.length = 0; completeEventStack.length = 0; compositorTileWorkers.length = 0; nodeIdCount = -1; handlerState = 1 /* HandlerState.UNINITIALIZED */; } export function initialize() { if (handlerState !== 1 /* HandlerState.UNINITIALIZED */) { throw new Error('Renderer Handler was not reset'); } handlerState = 2 /* HandlerState.INITIALIZED */; } export function handleEvent(event) { if (handlerState !== 2 /* HandlerState.INITIALIZED */) { throw new Error('Renderer Handler is not initialized'); } if (Types.TraceEvents.isThreadName(event) && event.args.name?.startsWith('CompositorTileWorker')) { compositorTileWorkers.push({ pid: event.pid, tid: event.tid, }); } if (Types.TraceEvents.isTraceEventBegin(event) || Types.TraceEvents.isTraceEventEnd(event)) { const process = getOrCreateRendererProcess(processes, event.pid); const thread = getOrCreateRendererThread(process, event.tid); const completeEvent = makeCompleteEvent(event); if (!completeEvent) { return; } thread.entries.push(completeEvent); allRendererEvents.push(completeEvent); return; } if (Types.TraceEvents.isTraceEventInstant(event) || Types.TraceEvents.isTraceEventComplete(event)) { const process = getOrCreateRendererProcess(processes, event.pid); const thread = getOrCreateRendererThread(process, event.tid); thread.entries.push(event); allRendererEvents.push(event); } } export async function finalize() { if (handlerState !== 2 /* HandlerState.INITIALIZED */) { throw new Error('Renderer Handler is not initialized'); } const { mainFrameId, rendererProcessesByFrame, threadsInProcess } = metaHandlerData(); assignMeta(processes, mainFrameId, rendererProcessesByFrame, threadsInProcess); sanitizeProcesses(processes); buildHierarchy(processes, { filter: KNOWN_EVENTS }); sanitizeThreads(processes); handlerState = 3 /* HandlerState.FINALIZED */; } export function data() { if (handlerState !== 3 /* HandlerState.FINALIZED */) { throw new Error('Renderer Handler is not finalized'); } return { processes: new Map(processes), compositorTileWorkers: new Map(gatherCompositorThreads()), entryToNode: new Map(entryToNode), allRendererEvents: [...allRendererEvents], }; } function gatherCompositorThreads() { const threadsByProcess = new Map(); for (const worker of compositorTileWorkers) { const byProcess = threadsByProcess.get(worker.pid) || []; byProcess.push(worker.tid); threadsByProcess.set(worker.pid, byProcess); } return threadsByProcess; } /** * Steps through all the renderer processes we've located so far in the meta * handler, obtaining their URL, checking whether they are the main frame, and * collecting each one of their threads' name. This meta handler's data is * assigned to the renderer handler's data. */ export function assignMeta(processes, mainFrameId, rendererProcessesByFrame, threadsInProcess) { assignOrigin(processes, rendererProcessesByFrame); assignIsMainFrame(processes, mainFrameId, rendererProcessesByFrame); assignThreadName(processes, rendererProcessesByFrame, threadsInProcess); } /** * Assigns origins to all threads in all processes. * @see assignMeta */ export function assignOrigin(processes, rendererProcessesByFrame) { for (const renderProcessesByPid of rendererProcessesByFrame.values()) { for (const [pid, processWindows] of renderProcessesByPid) { for (const processInfo of processWindows.flat()) { const process = getOrCreateRendererProcess(processes, pid); // Sometimes a single process is responsible with rendering multiple // frames at the same time. For example, see https://crbug.com/1334563. // When this happens, we'd still like to assign a single url per process // so: 1) use the first frame rendered by this process as the url source // and 2) if the last url is "about:blank", use the next frame's url, // data from about:blank is irrelevant. if (process.url === null || process.url === 'about:blank') { // If we are here, it's because we care about this process and the URL. But before we store // it, we check if it is a valid URL by trying to create a URL object. If it isn't, we won't // set it, and this process will be filtered out later. try { new URL(processInfo.frame.url); process.url = processInfo.frame.url; } catch (e) { process.url = null; } } } } } } /** * Assigns whether or not a thread is the main frame to all threads in all processes. * @see assignMeta */ export function assignIsMainFrame(processes, mainFrameId, rendererProcessesByFrame) { for (const [frameId, renderProcessesByPid] of rendererProcessesByFrame) { for (const [pid] of renderProcessesByPid) { const process = getOrCreateRendererProcess(processes, pid); // We have this go in one direction; once a renderer has been flagged as // being on the main frame, we don't unset it to false if were to show up // in a subframe. Equally, if we already saw this renderer in a subframe, // but it becomes the main frame, the flag would get updated. if (frameId === mainFrameId) { process.isOnMainFrame = true; } } } } /** * Assigns the thread name to all threads in all processes. * @see assignMeta */ export function assignThreadName(processes, rendererProcessesByFrame, threadsInProcess) { for (const [, renderProcessesByPid] of rendererProcessesByFrame) { for (const [pid] of renderProcessesByPid) { const process = getOrCreateRendererProcess(processes, pid); for (const [tid, threadInfo] of threadsInProcess.get(pid) ?? []) { const thread = getOrCreateRendererThread(process, tid); thread.name = threadInfo?.args.name ?? `${tid}`; } } } } /** * Removes unneeded trace data opportunistically stored while handling events. * This currently does the following: * - Deletes processes with an unkonwn origin. */ export function sanitizeProcesses(processes) { for (const [pid, process] of processes) { // If the process had no url, or if it had a malformed url that could not be // parsed for some reason, or if it's an "about:" origin, delete it. // This is done because we don't really care about processes for which we // can't provide actionable insights to the user (e.g. about:blank pages). if (process.url === null) { processes.delete(pid); continue; } const asUrl = new URL(process.url); if (asUrl.protocol === 'about:') { processes.delete(pid); } } } /** * Removes unneeded trace data opportunistically stored while handling events. * This currently does the following: * - Deletes threads with no roots. */ export function sanitizeThreads(processes) { for (const [, process] of processes) { for (const [tid, thread] of process.threads) { // If the thread has no roots, delete it. Otherwise, there's going to // be space taken, even though nothing is rendered in the track manager. if (!thread.tree?.roots.size) { process.threads.delete(tid); } } } } /** * Creates a hierarchical structure from the trace events. Each thread in each * process will contribute to their own individual hierarchy. * * The trace data comes in as a contiguous array of events, against which we * make a couple of assumptions: * * 1. Events are temporally-ordered in terms of start time (though they're * not necessarily ordered as such in the data stream). * 2. If event B's start and end times are within event A's time boundaries * we assume that A is the parent of B. * * Therefore we expect to reformulate something like: * * [ Task A ][ Task B ][ Task C ][ Task D ][ Task E ] * * Into something hierarchically-arranged like below: * * |------------- Task A -------------||-- Task E --| * |-- Task B --||-- Task D --| * |- Task C -| */ export function buildHierarchy(processes, options) { for (const [pid, process] of processes) { for (const [tid, thread] of process.threads) { if (!thread.entries.length) { thread.tree = makeEmptyRendererTree(); continue; } // Step 1. Massage the data. Helpers.Trace.sortTraceEventsInPlace(thread.entries); // Step 2. Inject profile calls from samples const cpuProfile = samplesHandlerData().profilesInProcess.get(pid)?.get(tid)?.parsedProfile; const samplesIntegrator = cpuProfile && new Helpers.SamplesIntegrator.SamplesIntegrator(cpuProfile, pid, tid); const profileCalls = samplesIntegrator?.buildProfileCalls(thread.entries); if (profileCalls) { thread.entries = Helpers.Trace.mergeEventsInOrder(thread.entries, profileCalls); } // Step 3. Build the tree. thread.tree = treify(thread.entries, options); } } } /** * Builds a hierarchy of the entries (trace events and profile calls) in * a particular thread of a particular process, assuming that they're * sorted, by iterating through all of the events in order. * * The approach is analogous to how a parser would be implemented. A * stack maintains local context. A scanner peeks and pops from the data * stream. Various "tokens" (events) are treated as "whitespace" * (ignored). * * The tree starts out empty and is populated as the hierarchy is built. * The nodes are also assumed to be created empty, with no known parent * or children. * * Complexity: O(n), where n = number of events */ export function treify(entries, options) { const stack = []; // Reset the node id counter for every new renderer. nodeIdCount = -1; const tree = makeEmptyRendererTree(); for (let i = 0; i < entries.length; i++) { const event = entries[i]; // If the current event should not be part of the tree, then simply proceed // with the next event. if (!options.filter.has(event.name)) { continue; } const duration = event.dur || 0; const nodeId = makeRendererEntrytNodeId(); const node = makeEmptyRendererEventNode(event, nodeId); // If the parent stack is empty, then the current event is a root. Create a // node for it, mark it as a root, then proceed with the next event. if (stack.length === 0) { tree.nodes.set(nodeId, node); tree.roots.add(nodeId); event.selfTime = Types.Timing.MicroSeconds(duration); stack.push(node); tree.maxDepth = Math.max(tree.maxDepth, stack.length); entryToNode.set(event, node); continue; } const parentNode = stack.at(-1); if (parentNode === undefined) { throw new Error('Impossible: no parent node found in the stack'); } const parentEvent = parentNode.entry; const begin = event.ts; const parentBegin = parentEvent.ts; const parentDuration = parentEvent.dur || 0; const end = begin + duration; const parentEnd = parentBegin + parentDuration; // Check the relationship between the parent event at the top of the stack, // and the current event being processed. There are only 4 distinct // possiblities, only 2 of them actually valid, given the assumed sorting: // 1. Current event starts before the parent event, ends whenever. (invalid) // 2. Current event starts after the parent event, ends whenever. (valid) // 3. Current event starts during the parent event, ends after. (invalid) // 4. Current event starts and ends during the parent event. (valid) // 1. If the current event starts before the parent event, then the data is // not sorted properly, messed up some way, or this logic is incomplete. const startsBeforeParent = begin < parentBegin; if (startsBeforeParent) { throw new Error('Impossible: current event starts before the parent event'); } // 2. If the current event starts after the parent event, then it's a new // parent. Pop, then handle current event again. const startsAfterParent = begin >= parentEnd; if (startsAfterParent) { stack.pop(); i--; // The last created node has been discarded, so discard this id. nodeIdCount--; continue; } // 3. If the current event starts during the parent event, but ends // after it, then the data is messed up some way, for example a // profile call was sampled too late after its start, ignore the // problematic event. const endsAfterParent = end > parentEnd; if (endsAfterParent) { continue; } // 4. The only remaining case is the common case, where the current event is // contained within the parent event. Create a node for the current // event, establish the parent/child relationship, then proceed with the // next event. tree.nodes.set(nodeId, node); node.depth = stack.length; node.parentId = parentNode.id; parentNode.childrenIds.add(nodeId); event.selfTime = Types.Timing.MicroSeconds(duration); if (parentEvent.selfTime !== undefined) { parentEvent.selfTime = Types.Timing.MicroSeconds(parentEvent.selfTime - (event.dur || 0)); } stack.push(node); tree.maxDepth = Math.max(tree.maxDepth, stack.length); entryToNode.set(event, node); } return tree; } export function makeCompleteEvent(event) { if (Types.TraceEvents.isTraceEventEnd(event)) { // Quietly ignore unbalanced close events, they're legit (we could // have missed start one). const beginEvent = completeEventStack.pop(); if (!beginEvent) { return null; } if (beginEvent.name !== event.name || beginEvent.cat !== event.cat) { console.error('Begin/End events mismatch at ' + beginEvent.ts + ' (' + beginEvent.name + ') vs. ' + event.ts + ' (' + event.name + ')'); return null; } // Update the begin event's duration using the timestamp of the end // event. beginEvent.dur = Types.Timing.MicroSeconds(event.ts - beginEvent.ts); return null; } // Create a synthetic event using the begin event, when we find the // matching end event later we will update its duration. const syntheticComplete = { ...event, ph: "X" /* Types.TraceEvents.Phase.COMPLETE */, dur: Types.Timing.MicroSeconds(0), }; completeEventStack.push(syntheticComplete); return syntheticComplete; } export function deps() { return ['Meta', 'Samples']; } class RendererEventNodeIdTag { /* eslint-disable-next-line no-unused-private-class-members */ #tag; } //# sourceMappingURL=RendererHandler.js.map