@quick-game/cli
Version:
Command line interface for rapid qg development
68 lines • 3.06 kB
JavaScript
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
import * as Common from '../../core/common/common.js';
import * as SDK from '../../core/sdk/sdk.js';
import { NetworkLog } from './NetworkLog.js';
const modelToEventListeners = new WeakMap();
let instance = null;
export class LogManager {
constructor() {
SDK.TargetManager.TargetManager.instance().observeModels(SDK.LogModel.LogModel, this);
}
static instance({ forceNew } = { forceNew: false }) {
if (!instance || forceNew) {
instance = new LogManager();
}
return instance;
}
modelAdded(logModel) {
const eventListeners = [];
eventListeners.push(logModel.addEventListener(SDK.LogModel.Events.EntryAdded, this.logEntryAdded, this));
modelToEventListeners.set(logModel, eventListeners);
}
modelRemoved(logModel) {
const eventListeners = modelToEventListeners.get(logModel);
if (eventListeners) {
Common.EventTarget.removeEventListeners(eventListeners);
}
}
logEntryAdded(event) {
const { logModel, entry } = event.data;
const target = logModel.target();
const details = {
url: entry.url,
line: entry.lineNumber,
parameters: [entry.text, ...(entry.args ?? [])],
stackTrace: entry.stackTrace,
timestamp: entry.timestamp,
workerId: entry.workerId,
category: entry.category,
affectedResources: entry.networkRequestId ? { requestId: entry.networkRequestId } : undefined,
};
const consoleMessage = new SDK.ConsoleModel.ConsoleMessage(target.model(SDK.RuntimeModel.RuntimeModel), entry.source, entry.level, entry.text, details);
if (entry.networkRequestId) {
NetworkLog.instance().associateConsoleMessageWithRequest(consoleMessage, entry.networkRequestId);
}
const consoleModel = target.model(SDK.ConsoleModel.ConsoleModel);
if (consoleMessage.source === "worker" /* Protocol.Log.LogEntrySource.Worker */) {
const workerId = consoleMessage.workerId || '';
// We have a copy of worker messages reported through the page, so that
// user can see messages from the worker which has been already destroyed.
// When opening DevTools, give us some time to connect to the worker and
// not report the message twice if the worker is still alive.
if (SDK.TargetManager.TargetManager.instance().targetById(workerId)) {
return;
}
window.setTimeout(() => {
if (!SDK.TargetManager.TargetManager.instance().targetById(workerId)) {
consoleModel?.addMessage(consoleMessage);
}
}, 1000);
}
else {
consoleModel?.addMessage(consoleMessage);
}
}
}
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