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@quick-game/cli

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Command line interface for rapid qg development

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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. import * as Platform from '../platform/platform.js'; export class Segment { begin; end; data; constructor(begin, end, data) { if (begin > end) { throw new Error('Invalid segment'); } this.begin = begin; this.end = end; this.data = data; } intersects(that) { return this.begin < that.end && that.begin < this.end; } } export class SegmentedRange { #segmentsInternal; #mergeCallback; constructor(mergeCallback) { this.#segmentsInternal = []; this.#mergeCallback = mergeCallback; } append(newSegment) { // 1. Find the proper insertion point for new segment let startIndex = Platform.ArrayUtilities.lowerBound(this.#segmentsInternal, newSegment, (a, b) => a.begin - b.begin); let endIndex = startIndex; let merged = null; if (startIndex > 0) { // 2. Try mering the preceding segment const precedingSegment = this.#segmentsInternal[startIndex - 1]; merged = this.tryMerge(precedingSegment, newSegment); if (merged) { --startIndex; newSegment = merged; } else if (this.#segmentsInternal[startIndex - 1].end >= newSegment.begin) { // 2a. If merge failed and segments overlap, adjust preceding segment. // If an old segment entirely contains new one, split it in two. if (newSegment.end < precedingSegment.end) { this.#segmentsInternal.splice(startIndex, 0, new Segment(newSegment.end, precedingSegment.end, precedingSegment.data)); } precedingSegment.end = newSegment.begin; } } // 3. Consume all segments that are entirely covered by the new one. while (endIndex < this.#segmentsInternal.length && this.#segmentsInternal[endIndex].end <= newSegment.end) { ++endIndex; } // 4. Merge or adjust the succeeding segment if it overlaps. if (endIndex < this.#segmentsInternal.length) { merged = this.tryMerge(newSegment, this.#segmentsInternal[endIndex]); if (merged) { endIndex++; newSegment = merged; } else if (newSegment.intersects(this.#segmentsInternal[endIndex])) { this.#segmentsInternal[endIndex].begin = newSegment.end; } } this.#segmentsInternal.splice(startIndex, endIndex - startIndex, newSegment); } appendRange(that) { that.segments().forEach(segment => this.append(segment)); } segments() { return this.#segmentsInternal; } tryMerge(first, second) { const merged = this.#mergeCallback && this.#mergeCallback(first, second); if (!merged) { return null; } merged.begin = first.begin; merged.end = Math.max(first.end, second.end); return merged; } } //# sourceMappingURL=SegmentedRange.js.map