UNPKG

@quick-game/cli

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Command line interface for rapid qg development

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"use strict";var _WeakMap = require("@babel/runtime-corejs2/core-js/weak-map");var _Object$defineProperty = require("@babel/runtime-corejs2/core-js/object/define-property");var _Object$getOwnPropertyDescriptor = require("@babel/runtime-corejs2/core-js/object/get-own-property-descriptor");var _interopRequireDefault = require("@babel/runtime-corejs2/helpers/interopRequireDefault");_Object$defineProperty(exports, "__esModule", { value: true });exports.default = void 0;var _promise = _interopRequireDefault(require("@babel/runtime-corejs2/core-js/promise"));var _path = _interopRequireDefault(require("path")); var _index = require("../../cli-shared-utils/index.js"); var paths = _interopRequireWildcard(require("../lib/paths.js")); var _constanst = require("../lib/constanst.js"); var _readdir = _interopRequireWildcard(require("../lib/readdir.js")); var _rpk = _interopRequireDefault(require("../lib/rpk.js"));function _getRequireWildcardCache(e) {if ("function" != typeof _WeakMap) return null;var r = new _WeakMap(),t = new _WeakMap();return (_getRequireWildcardCache = function (e) {return e ? t : r;})(e);}function _interopRequireWildcard(e, r) {if (!r && e && e.__esModule) return e;if (null === e || "object" != typeof e && "function" != typeof e) return { default: e };var t = _getRequireWildcardCache(r);if (t && t.has(e)) return t.get(e);var n = { __proto__: null },a = _Object$defineProperty && _Object$getOwnPropertyDescriptor;for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) {var i = a ? _Object$getOwnPropertyDescriptor(e, u) : null;i && (i.get || i.set) ? _Object$defineProperty(n, u, i) : n[u] = e[u];}return n.default = e, t && t.set(e, n), n;} class ZipWebpackPlugin { constructor(options) { this.options = options; } apply(compiler) { const pluginName = 'ZipWebpackPlugin'; /** * 获取打原整包的配置 * @param {Boolean} isRelease 是否是release模式 * @param {String} packageName 包名 * @param {Boolean} singlePackage 是否是打原整包 * @param {Array} subpackages 分包配置 * @param {String} pluginPath 插件包路径 * @param {Object} manifest 小游戏配置文件 * @param {String} buildType 小游戏构建类型 */ const { isRelease, packageName, singlePackage, subpackages, manifest, buildType, compileStartTime } = this.options; compiler.hooks.afterEmit.tapPromise(pluginName, (compilation) => { // 签名文件 const signFiles = { debug: { privatekey: paths.DEBUG_PRIVATE_KEY, certificate: paths.DEBUG_CERTIFICATE }, release: { privatekey: paths.RELEASE_PRIVATE_KEY, certificate: paths.RELEASE_CERTIFICATE } }; // 编译完成开始打包,打包前先校验签名文件是否存在 const signFile = signFiles[isRelease ? 'release' : 'debug']; // debug包的后缀 .rpk release包的后缀 .signed.rpk // buildType 默认值为release let RPK_SIGNED_NEW = _constanst.RPK_SIGNED; let RPK_NEW = _constanst.RPK; if (buildType && !buildType.includes('release')) { RPK_SIGNED_NEW = `.${buildType}${_constanst.RPK_SIGNED}`; RPK_NEW = `.${buildType}${_constanst.RPK}`; } const ext = isRelease ? RPK_SIGNED_NEW : RPK_NEW; if (!_index.fs.existsSync(signFile.privatekey)) { throw new Error(`${_constanst.LOG_TITLE}缺少私钥文件, 打包失败: ${signFile.privatekey}`); } if (!_index.fs.existsSync(signFile.certificate)) { throw new Error(`${_constanst.LOG_TITLE}缺少证书文件, 打包失败: ${signFile.certificate}`); } return new _promise.default((resolve) => { (0, _index.info)(`${_constanst.LOG_TITLE}${singlePackage ? '原整包编译完成,开始生成原整包' : '分包编译完成,开始生成分包'} 耗时:${new Date().valueOf() - compileStartTime}ms`); // 遍历出build目录所有文件 const files = (0, _readdir.default)(paths.BUILD, isRelease ? _readdir.noDotSymbolsFiles : _readdir.noDotFiles); // 如果是打原整包 if (singlePackage) { // 打原整包到temp目录 有插件包的也走这个逻辑,因为需要打个兼容的包 (0, _rpk.default)(`${packageName}${_constanst.RPK}`, files, paths.BUILD, paths.TEMP, signFile, manifest).then(resolve); } else { // 如果存在分包,那么就打出各个分包,并和原整包一起再打一个rpk,到dist目录 const pkgRes = []; // 根据分包配置,找到各个包对应的资源。执行如下操作后,files中剩下的即为主包的资源 subpackages.forEach(({ name, root }) => { const matchFiles = []; for (let index = files.length - 1; index >= 0; index--) { const file = files[index]; const ext = _path.default.extname(root); if (isRelease && !(0, _readdir.noDotSymbolsFiles)(file, 0, _path.default.resolve(paths.BUILD, root))) { continue; } if (ext === '' && file.indexOf(root) === 0) { // 如果是目录,校验路径 matchFiles.push(files.splice(index, 1)[0]); } else if (ext !== '' && (file === root || file === `${root}.map`)) { // 如果是文件,校验是否为 xxx.js 和 xxx.js.map matchFiles.push(files.splice(index, 1)[0]); } } pkgRes.push({ name, matchFiles }); }); // 打各个分包 const rpkPromise = pkgRes.map(({ name, matchFiles }) => { return (0, _rpk.default)(`${name}${_constanst.RPK}`, matchFiles, paths.BUILD, paths.TEMP, signFile); }); const promiseArr = [(0, _rpk.default)(`${_constanst.MAIN}${_constanst.RPK}`, files, paths.BUILD, paths.TEMP, signFile, manifest)]; // 分包都打好后,连原整包一起打一个整包 _promise.default.all([...rpkPromise, ...promiseArr]).then(function () { (0, _rpk.default)(`${packageName}${ext}`, (0, _readdir.default)(paths.TEMP), paths.TEMP, paths.DIST, signFile).then(() => { resolve(); }); }); } }); }); } }var _default = exports.default = ZipWebpackPlugin;