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@quick-game/cli

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Command line interface for rapid qg development

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"use strict";var _WeakMap = require("@babel/runtime-corejs2/core-js/weak-map");var _Object$defineProperty = require("@babel/runtime-corejs2/core-js/object/define-property");var _Object$getOwnPropertyDescriptor = require("@babel/runtime-corejs2/core-js/object/get-own-property-descriptor");_Object$defineProperty(exports, "__esModule", { value: true });exports.default = void 0;var paths = _interopRequireWildcard(require("../lib/paths.js")); var _constanst = require("../lib/constanst.js");function _getRequireWildcardCache(e) {if ("function" != typeof _WeakMap) return null;var r = new _WeakMap(),t = new _WeakMap();return (_getRequireWildcardCache = function (e) {return e ? t : r;})(e);}function _interopRequireWildcard(e, r) {if (!r && e && e.__esModule) return e;if (null === e || "object" != typeof e && "function" != typeof e) return { default: e };var t = _getRequireWildcardCache(r);if (t && t.has(e)) return t.get(e);var n = { __proto__: null },a = _Object$defineProperty && _Object$getOwnPropertyDescriptor;for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) {var i = a ? _Object$getOwnPropertyDescriptor(e, u) : null;i && (i.get || i.set) ? _Object$defineProperty(n, u, i) : n[u] = e[u];}return n.default = e, t && t.set(e, n), n;}var _default = exports.default = { mode: 'none', // target: 'node', context: paths.PROJECT_PATH, output: { filename: '[name].js', path: paths.BUILD, globalObject: 'this', publicPath: '' }, // amd: false, module: { rules: [ { test: /\.js$/, include: [paths.SRC], exclude: (filePath) => { return ( filePath.includes('node_modules') || filePath.includes('@babel')); } }, { test: /^(?!.*\.(js|json)$).*$/i, use: [ { loader: require.resolve('file-loader'), options: { context: paths.SRC, esModule: false, name(resourcePath, resourceQuery) { return '[path][name].[ext]'; } } }] }], exprContextRecursive: true, unknownContextCritical: true, unknownContextRecursive: true, wrappedContextRecursive: true, noParse: /\.json$/ }, resolve: { extensions: _constanst.FILE_EXT, modules: [ paths.SRC, 'node_modules'], preferRelative: true, alias: { // 如果有动态导入的模块,可以使用该方法添加 '@qgame/adapter': require.resolve('@qgame/adapter', { paths: [__dirname] }) } }, ignoreWarnings: [ (warning) => warning.message.includes('DEP_WEBPACK_COMPILATION_ASSETS')] };