@quick-game/cli
Version:
Command line interface for rapid qg development
63 lines (62 loc) • 2.59 kB
JavaScript
;
var _WeakMap = require("@babel/runtime-corejs2/core-js/weak-map");
var _Object$defineProperty = require("@babel/runtime-corejs2/core-js/object/define-property");
var _Object$getOwnPropertyDescriptor = require("@babel/runtime-corejs2/core-js/object/get-own-property-descriptor");
_Object$defineProperty(exports, "__esModule", {
value: true
});
exports.default = void 0;
var paths = _interopRequireWildcard(require("../lib/paths.js"));
var _constanst = require("../lib/constanst.js");
function _getRequireWildcardCache(e) { if ("function" != typeof _WeakMap) return null; var r = new _WeakMap(), t = new _WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); }
function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = _Object$defineProperty && _Object$getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? _Object$getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? _Object$defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; }
var _default = exports.default = {
mode: 'none',
// target: 'node',
context: paths.PROJECT_PATH,
output: {
filename: '[name].js',
path: paths.BUILD,
globalObject: 'this',
publicPath: ''
},
// amd: false,
module: {
rules: [{
test: /\.js$/,
include: [paths.SRC],
exclude: filePath => {
return filePath.includes('node_modules') || filePath.includes('@babel');
}
}, {
test: /^(?!.*\.(js|json)$).*$/i,
use: [{
loader: require.resolve('file-loader'),
options: {
context: paths.SRC,
esModule: false,
name(resourcePath, resourceQuery) {
return '[path][name].[ext]';
}
}
}]
}],
exprContextRecursive: true,
unknownContextCritical: true,
unknownContextRecursive: true,
wrappedContextRecursive: true,
noParse: /\.json$/
},
resolve: {
extensions: _constanst.FILE_EXT,
modules: [paths.SRC, 'node_modules'],
preferRelative: true,
alias: {
// 如果有动态导入的模块,可以使用该方法添加
'@qgame/adapter': require.resolve('@qgame/adapter', {
paths: [__dirname]
})
}
},
ignoreWarnings: [warning => warning.message.includes('DEP_WEBPACK_COMPILATION_ASSETS')]
};