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@quenty/humanoidmovedirectionutils

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Gets the relative move direction from the camera and the humanoid allowing Roblox's input system to be layered on top of a camera system.

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## HumanoidMoveDirectionUtils <div align="center"> <a href="http://quenty.github.io/NevermoreEngine/"> <img src="https://github.com/Quenty/NevermoreEngine/actions/workflows/docs.yml/badge.svg" alt="Documentation status" /> </a> <a href="https://discord.gg/mhtGUS8"> <img src="https://img.shields.io/discord/385151591524597761?color=5865F2&label=discord&logo=discord&logoColor=white" alt="Discord" /> </a> <a href="https://github.com/Quenty/NevermoreEngine/actions"> <img src="https://github.com/Quenty/NevermoreEngine/actions/workflows/build.yml/badge.svg" alt="Build and release status" /> </a> </div> Ever wanted to not rewrite all of Roblox's input systems! Well, now you can with this slight hack! <div align="center"><a href="https://quenty.github.io/NevermoreEngine/api/HumanoidMoveDirectionUtils">View docs →</a></div> ## Installation ``` npm install @quenty/humanoidmovedirectionutils --save ```