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@quartic/bokehjs

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Interactive, novel data visualization

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var extend1 = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; }, hasProp = {}.hasOwnProperty; import { BokehView } from "core/bokeh_view"; import { Visuals } from "core/visuals"; import { logger } from "core/logging"; import * as p from "core/properties"; import * as proj from "core/util/projections"; import { extend } from "core/util/object"; import { Model } from "../../model"; export var RendererView = (function(superClass) { extend1(RendererView, superClass); function RendererView() { return RendererView.__super__.constructor.apply(this, arguments); } RendererView.prototype.initialize = function(options) { RendererView.__super__.initialize.call(this, options); this.plot_view = options.plot_view; return this.visuals = new Visuals(this.model); }; RendererView.getters({ plot_model: function() { return this.plot_view.model; } }); RendererView.prototype.request_render = function() { return this.plot_view.request_render(); }; RendererView.prototype.set_data = function(source) { var data, ref, ref1; data = this.model.materialize_dataspecs(source); extend(this, data); if (this.plot_model.use_map) { if (this._x != null) { ref = proj.project_xy(this._x, this._y), this._x = ref[0], this._y = ref[1]; } if (this._xs != null) { return ref1 = proj.project_xsys(this._xs, this._ys), this._xs = ref1[0], this._ys = ref1[1], ref1; } } }; RendererView.prototype.map_to_screen = function(x, y) { return this.plot_view.map_to_screen(x, y, this.model.x_range_name, this.model.y_range_name); }; return RendererView; })(BokehView); export var Renderer = (function(superClass) { extend1(Renderer, superClass); function Renderer() { return Renderer.__super__.constructor.apply(this, arguments); } Renderer.prototype.type = "Renderer"; Renderer.define({ level: [p.RenderLevel, null], visible: [p.Bool, true] }); return Renderer; })(Model);