@quartic/bokehjs
Version:
Interactive, novel data visualization
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text/typescript
var extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },
hasProp = {}.hasOwnProperty;
import {
XYGlyph,
XYGlyphView
} from "./xy_glyph";
import * as hittest from "core/hittest";
import * as p from "core/properties";
import {
angle_between
} from "core/util/math";
export var WedgeView = (function(superClass) {
extend(WedgeView, superClass);
function WedgeView() {
return WedgeView.__super__.constructor.apply(this, arguments);
}
WedgeView.prototype._map_data = function() {
if (this.model.properties.radius.units === "data") {
return this.sradius = this.sdist(this.renderer.xmapper, this._x, this._radius);
} else {
return this.sradius = this._radius;
}
};
WedgeView.prototype._render = function(ctx, indices, arg) {
var _end_angle, _start_angle, direction, i, j, len, results, sradius, sx, sy;
sx = arg.sx, sy = arg.sy, sradius = arg.sradius, _start_angle = arg._start_angle, _end_angle = arg._end_angle;
direction = this.model.properties.direction.value();
results = [];
for (j = 0, len = indices.length; j < len; j++) {
i = indices[j];
if (isNaN(sx[i] + sy[i] + sradius[i] + _start_angle[i] + _end_angle[i])) {
continue;
}
ctx.beginPath();
ctx.arc(sx[i], sy[i], sradius[i], _start_angle[i], _end_angle[i], direction);
ctx.lineTo(sx[i], sy[i]);
ctx.closePath();
if (this.visuals.fill.doit) {
this.visuals.fill.set_vectorize(ctx, i);
ctx.fill();
}
if (this.visuals.line.doit) {
this.visuals.line.set_vectorize(ctx, i);
results.push(ctx.stroke());
} else {
results.push(void 0);
}
}
return results;
};
WedgeView.prototype._hit_point = function(geometry) {
var angle, bbox, candidates, direction, dist, hits, i, j, k, len, len1, r2, ref, ref1, ref2, ref3, ref4, sx, sx0, sx1, sy, sy0, sy1, vx, vx0, vx1, vy, vy0, vy1, x, x0, x1, y, y0, y1;
ref = [geometry.vx, geometry.vy], vx = ref[0], vy = ref[1];
x = this.renderer.xmapper.map_from_target(vx, true);
y = this.renderer.ymapper.map_from_target(vy, true);
if (this.model.properties.radius.units === "data") {
x0 = x - this.max_radius;
x1 = x + this.max_radius;
y0 = y - this.max_radius;
y1 = y + this.max_radius;
} else {
vx0 = vx - this.max_radius;
vx1 = vx + this.max_radius;
ref1 = this.renderer.xmapper.v_map_from_target([vx0, vx1], true), x0 = ref1[0], x1 = ref1[1];
vy0 = vy - this.max_radius;
vy1 = vy + this.max_radius;
ref2 = this.renderer.ymapper.v_map_from_target([vy0, vy1], true), y0 = ref2[0], y1 = ref2[1];
}
candidates = [];
bbox = hittest.validate_bbox_coords([x0, x1], [y0, y1]);
ref3 = this.index.indices(bbox);
for (j = 0, len = ref3.length; j < len; j++) {
i = ref3[j];
r2 = Math.pow(this.sradius[i], 2);
sx0 = this.renderer.xmapper.map_to_target(x, true);
sx1 = this.renderer.xmapper.map_to_target(this._x[i], true);
sy0 = this.renderer.ymapper.map_to_target(y, true);
sy1 = this.renderer.ymapper.map_to_target(this._y[i], true);
dist = Math.pow(sx0 - sx1, 2) + Math.pow(sy0 - sy1, 2);
if (dist <= r2) {
candidates.push([i, dist]);
}
}
direction = this.model.properties.direction.value();
hits = [];
for (k = 0, len1 = candidates.length; k < len1; k++) {
ref4 = candidates[k], i = ref4[0], dist = ref4[1];
sx = this.renderer.plot_view.canvas.vx_to_sx(vx);
sy = this.renderer.plot_view.canvas.vy_to_sy(vy);
angle = Math.atan2(sy - this.sy[i], sx - this.sx[i]);
if (angle_between(-angle, -this._start_angle[i], -this._end_angle[i], direction)) {
hits.push([i, dist]);
}
}
return hittest.create_1d_hit_test_result(hits);
};
WedgeView.prototype.draw_legend_for_index = function(ctx, x0, x1, y0, y1, index) {
return this._generic_area_legend(ctx, x0, x1, y0, y1, index);
};
return WedgeView;
})(XYGlyphView);
export var Wedge = (function(superClass) {
extend(Wedge, superClass);
function Wedge() {
return Wedge.__super__.constructor.apply(this, arguments);
}
Wedge.prototype.default_view = WedgeView;
Wedge.prototype.type = 'Wedge';
Wedge.mixins(['line', 'fill']);
Wedge.define({
direction: [p.Direction, 'anticlock'],
radius: [p.DistanceSpec],
start_angle: [p.AngleSpec],
end_angle: [p.AngleSpec]
});
return Wedge;
})(XYGlyph);