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@quartic/bokehjs

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Interactive, novel data visualization

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var extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; }, hasProp = {}.hasOwnProperty; import { RBush } from "core/util/spatial"; import * as Quad from "./quad"; import { Glyph, GlyphView } from "./glyph"; import { CategoricalMapper } from "../mappers/categorical_mapper"; import * as hittest from "core/hittest"; import * as p from "core/properties"; export var VBarView = (function(superClass) { extend(VBarView, superClass); function VBarView() { return VBarView.__super__.constructor.apply(this, arguments); } VBarView.prototype._map_data = function() { var i, j, ref, vbottom, vtop; this.sx = this.renderer.xmapper.v_map_to_target(this._x); vtop = this.renderer.ymapper.v_map_to_target(this._top); vbottom = this.renderer.ymapper.v_map_to_target(this._bottom); this.stop = this.renderer.plot_view.canvas.v_vy_to_sy(vtop); this.sbottom = this.renderer.plot_view.canvas.v_vy_to_sy(vbottom); this.sleft = []; this.sright = []; this.sw = this.sdist(this.renderer.xmapper, this._x, this._width, 'center'); for (i = j = 0, ref = this.sx.length; 0 <= ref ? j < ref : j > ref; i = 0 <= ref ? ++j : --j) { this.sleft.push(this.sx[i] - this.sw[i] / 2); this.sright.push(this.sx[i] + this.sw[i] / 2); } return null; }; VBarView.prototype._index_data = function() { var b, bottom, i, j, l, map_to_synthetic, points, r, ref, t, top, width, x; map_to_synthetic = function(mapper, array) { if (mapper instanceof CategoricalMapper) { return mapper.v_map_to_target(array, true); } else { return array; } }; x = map_to_synthetic(this.renderer.xmapper, this._x); width = map_to_synthetic(this.renderer.xmapper, this._width); top = map_to_synthetic(this.renderer.ymapper, this._top); bottom = map_to_synthetic(this.renderer.ymapper, this._bottom); points = []; for (i = j = 0, ref = x.length; 0 <= ref ? j < ref : j > ref; i = 0 <= ref ? ++j : --j) { l = x[i] - width[i] / 2; r = x[i] + width[i] / 2; t = top[i]; b = bottom[i]; if (isNaN(l + r + t + b) || !isFinite(l + r + t + b)) { continue; } points.push({ minX: l, minY: b, maxX: r, maxY: t, i: i }); } return new RBush(points); }; VBarView.prototype._render = function(ctx, indices, arg) { var i, j, len, results, sbottom, sleft, sright, stop; sleft = arg.sleft, sright = arg.sright, stop = arg.stop, sbottom = arg.sbottom; results = []; for (j = 0, len = indices.length; j < len; j++) { i = indices[j]; if (isNaN(sleft[i] + stop[i] + sright[i] + sbottom[i])) { continue; } if (this.visuals.fill.doit) { this.visuals.fill.set_vectorize(ctx, i); ctx.fillRect(sleft[i], stop[i], sright[i] - sleft[i], sbottom[i] - stop[i]); } if (this.visuals.line.doit) { ctx.beginPath(); ctx.rect(sleft[i], stop[i], sright[i] - sleft[i], sbottom[i] - stop[i]); this.visuals.line.set_vectorize(ctx, i); results.push(ctx.stroke()); } else { results.push(void 0); } } return results; }; VBarView.prototype._hit_point = function(geometry) { var hits, ref, result, vx, vy, x, y; ref = [geometry.vx, geometry.vy], vx = ref[0], vy = ref[1]; x = this.renderer.xmapper.map_from_target(vx, true); y = this.renderer.ymapper.map_from_target(vy, true); hits = this.index.indices({ minX: x, minY: y, maxX: x, maxY: y }); result = hittest.create_hit_test_result(); result['1d'].indices = hits; return result; }; VBarView.prototype.scy = function(i) { return (this.stop[i] + this.sbottom[i]) / 2; }; VBarView.prototype.draw_legend_for_index = function(ctx, x0, x1, y0, y1, index) { return this._generic_area_legend(ctx, x0, x1, y0, y1, index); }; return VBarView; })(GlyphView); export var VBar = (function(superClass) { extend(VBar, superClass); function VBar() { return VBar.__super__.constructor.apply(this, arguments); } VBar.prototype.default_view = VBarView; VBar.prototype.type = 'VBar'; VBar.mixins(['line', 'fill']); VBar.define({ x: [p.NumberSpec], width: [p.DistanceSpec], top: [p.NumberSpec], bottom: [p.NumberSpec, 0] }); return VBar; })(Glyph);