@quartic/bokehjs
Version:
Interactive, novel data visualization
84 lines (69 loc) • 2.16 kB
text/typescript
var merge,
extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },
hasProp = {}.hasOwnProperty;
import {
HasProps
} from "./has_props";
import * as hittest from "./hittest";
import {
logger
} from "./logging";
import * as p from "./properties";
import {
union,
concat
} from "./util/array";
merge = function(obj1, obj2) {
var arr1, arr2, i, key, keys, len, result;
result = {};
keys = concat(Object.keys(obj1), Object.keys(obj2));
for (i = 0, len = keys.length; i < len; i++) {
key = keys[i];
arr1 = obj1[key] || [];
arr2 = obj2[key] || [];
result[key] = union(arr1, arr2);
}
return result;
};
export var Selector = (function(superClass) {
extend(Selector, superClass);
function Selector() {
return Selector.__super__.constructor.apply(this, arguments);
}
Selector.prototype.type = 'Selector';
Selector.prototype.update = function(indices, final, append, silent) {
if (silent == null) {
silent = false;
}
this.setv('timestamp', new Date(), {
silent: silent
});
this.setv('final', final, {
silent: silent
});
if (append) {
indices['0d'].indices = union(this.indices['0d'].indices, indices['0d'].indices);
indices['0d'].glyph = this.indices['0d'].glyph || indices['0d'].glyph;
indices['1d'].indices = union(this.indices['1d'].indices, indices['1d'].indices);
indices['2d'].indices = merge(this.indices['2d'].indices, indices['2d'].indices);
}
return this.setv('indices', indices, {
silent: silent
});
};
Selector.prototype.clear = function() {
this.timestamp = new Date();
this.final = true;
return this.indices = hittest.create_hit_test_result();
};
Selector.internal({
indices: [
p.Any, function() {
return hittest.create_hit_test_result();
}
],
final: [p.Boolean],
timestamp: [p.Any]
});
return Selector;
})(HasProps);