@quartic/bokehjs
Version:
Interactive, novel data visualization
39 lines (38 loc) • 1.5 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
var extend = function (child, parent) { for (var key in parent) {
if (hasProp.call(parent, key))
child[key] = parent[key];
} function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; }, hasProp = {}.hasOwnProperty;
var transform_1 = require("./transform");
var p = require("core/properties");
var bokeh_math = require("core/util/math");
exports.Jitter = (function (superClass) {
extend(Jitter, superClass);
function Jitter() {
return Jitter.__super__.constructor.apply(this, arguments);
}
Jitter.define({
mean: [p.Number, 0],
width: [p.Number, 1],
distribution: [p.Distribution, 'uniform']
});
Jitter.prototype.compute = function (x) {
if (this.distribution === 'uniform') {
return x + this.mean + ((bokeh_math.random() - 0.5) * this.width);
}
if (this.distribution === 'normal') {
return x + bokeh_math.rnorm(this.mean, this.width);
}
};
Jitter.prototype.v_compute = function (xs) {
var i, idx, len, result, x;
result = new Float64Array(xs.length);
for (idx = i = 0, len = xs.length; i < len; idx = ++i) {
x = xs[idx];
result[idx] = this.compute(x);
}
return result;
};
return Jitter;
})(transform_1.Transform);