@qooxdoo/framework
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The JS Framework for Coders
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JavaScript
/* ************************************************************************
qooxdoo - the new era of web development
http://qooxdoo.org
Copyright:
2006 STZ-IDA, Germany, http://www.stz-ida.de
License:
MIT: https://opensource.org/licenses/MIT
See the LICENSE file in the project's top-level directory for details.
Authors:
* Til Schneider (til132)
* David Perez Carmona (david-perez)
************************************************************************ */
/**
* A selection model.
*/
qx.Class.define("qx.ui.table.selection.Model", {
extend: qx.core.Object,
/*
*****************************************************************************
CONSTRUCTOR
*****************************************************************************
*/
construct() {
super();
this.__selectedRangeArr = [];
this.__anchorSelectionIndex = -1;
this.__leadSelectionIndex = -1;
this.hasBatchModeRefCount = 0;
this.__hadChangeEventInBatchMode = false;
},
/*
*****************************************************************************
EVENTS
*****************************************************************************
*/
events: {
/** Fired when the selection has changed. */
changeSelection: "qx.event.type.Event"
},
/*
*****************************************************************************
STATICS
*****************************************************************************
*/
statics: {
/** @type {int} The selection mode "none". Nothing can ever be selected. */
NO_SELECTION: 1,
/** @type {int} The selection mode "single". This mode only allows one selected item. */
SINGLE_SELECTION: 2,
/**
* @type {int} The selection mode "single interval". This mode only allows one
* continuous interval of selected items.
*/
SINGLE_INTERVAL_SELECTION: 3,
/**
* @type {int} The selection mode "multiple interval". This mode only allows any
* selection.
*/
MULTIPLE_INTERVAL_SELECTION: 4,
/**
* @type {int} The selection mode "multiple interval". This mode only allows any
* selection. The difference with the previous one, is that multiple
* selection is eased. A tap on an item, toggles its selection state.
* On the other hand, MULTIPLE_INTERVAL_SELECTION does this behavior only
* when Ctrl-tapping an item.
*/
MULTIPLE_INTERVAL_SELECTION_TOGGLE: 5
},
/*
*****************************************************************************
PROPERTIES
*****************************************************************************
*/
properties: {
/**
* Set the selection mode. Valid values are {@link #NO_SELECTION},
* {@link #SINGLE_SELECTION}, {@link #SINGLE_INTERVAL_SELECTION},
* {@link #MULTIPLE_INTERVAL_SELECTION} and
* {@link #MULTIPLE_INTERVAL_SELECTION_TOGGLE}.
*/
selectionMode: {
init: 2, //SINGLE_SELECTION,
check: [1, 2, 3, 4, 5],
//[ NO_SELECTION, SINGLE_SELECTION, SINGLE_INTERVAL_SELECTION, MULTIPLE_INTERVAL_SELECTION, MULTIPLE_INTERVAL_SELECTION_TOGGLE ],
apply: "_applySelectionMode"
}
},
/*
*****************************************************************************
MEMBERS
*****************************************************************************
*/
members: {
__hadChangeEventInBatchMode: null,
__anchorSelectionIndex: null,
__leadSelectionIndex: null,
__selectedRangeArr: null,
// selectionMode property modifier
_applySelectionMode(selectionMode) {
this.resetSelection();
},
/**
*
* Activates / Deactivates batch mode. In batch mode, no change events will be thrown but
* will be collected instead. When batch mode is turned off again and any events have
* been collected, one event is thrown to inform the listeners.
*
* This method supports nested calling, i. e. batch mode can be turned more than once.
* In this case, batch mode will not end until it has been turned off once for each
* turning on.
*
* @param batchMode {Boolean} true to activate batch mode, false to deactivate
* @return {Boolean} true if batch mode is active, false otherwise
* @throws {Error} if batch mode is turned off once more than it has been turned on
*/
setBatchMode(batchMode) {
if (batchMode) {
this.hasBatchModeRefCount += 1;
} else {
if (this.hasBatchModeRefCount == 0) {
throw new Error(
"Try to turn off batch mode althoug it was not turned on."
);
}
this.hasBatchModeRefCount -= 1;
if (this.__hadChangeEventInBatchMode) {
this.__hadChangeEventInBatchMode = false;
this._fireChangeSelection();
}
}
return this.hasBatchMode();
},
/**
*
* Returns whether batch mode is active. See setter for a description of batch mode.
*
* @return {Boolean} true if batch mode is active, false otherwise
*/
hasBatchMode() {
return this.hasBatchModeRefCount > 0;
},
/**
* Returns the first argument of the last call to {@link #setSelectionInterval()},
* {@link #addSelectionInterval()} or {@link #removeSelectionInterval()}.
*
* @return {Integer} the anchor selection index.
*/
getAnchorSelectionIndex() {
return this.__anchorSelectionIndex;
},
/**
* Sets the anchor selection index. Only use this function, if you want manipulate
* the selection manually.
*
* @param index {Integer} the index to set.
*/
_setAnchorSelectionIndex(index) {
this.__anchorSelectionIndex = index;
},
/**
* Returns the second argument of the last call to {@link #setSelectionInterval()},
* {@link #addSelectionInterval()} or {@link #removeSelectionInterval()}.
*
* @return {Integer} the lead selection index.
*/
getLeadSelectionIndex() {
return this.__leadSelectionIndex;
},
/**
* Sets the lead selection index. Only use this function, if you want manipulate
* the selection manually.
*
* @param index {Integer} the index to set.
*/
_setLeadSelectionIndex(index) {
this.__leadSelectionIndex = index;
},
/**
* Returns an array that holds all the selected ranges of the table. Each
* entry is a map holding information about the "minIndex" and "maxIndex" of the
* selection range.
*
* @return {Map[]} array with all the selected ranges.
*/
_getSelectedRangeArr() {
return this.__selectedRangeArr;
},
/**
* Resets (clears) the selection.
*/
resetSelection() {
if (!this.isSelectionEmpty()) {
this._resetSelection();
this._fireChangeSelection();
}
},
/**
* Returns whether the selection is empty.
*
* @return {Boolean} whether the selection is empty.
*/
isSelectionEmpty() {
return this.__selectedRangeArr.length == 0;
},
/**
* Returns the number of selected items.
*
* @return {Integer} the number of selected items.
*/
getSelectedCount() {
var selectedCount = 0;
for (var i = 0; i < this.__selectedRangeArr.length; i++) {
var range = this.__selectedRangeArr[i];
selectedCount += range.maxIndex - range.minIndex + 1;
}
return selectedCount;
},
/**
* Returns whether an index is selected.
*
* @param index {Integer} the index to check.
* @return {Boolean} whether the index is selected.
*/
isSelectedIndex(index) {
for (var i = 0; i < this.__selectedRangeArr.length; i++) {
var range = this.__selectedRangeArr[i];
if (index >= range.minIndex && index <= range.maxIndex) {
return true;
}
}
return false;
},
/**
* Returns the selected ranges as an array. Each array element has a
* <code>minIndex</code> and a <code>maxIndex</code> property.
*
* @return {Map[]} the selected ranges.
*/
getSelectedRanges() {
// clone the selection array and the individual elements - this prevents the
// caller from messing with the internal model
var retVal = [];
for (var i = 0; i < this.__selectedRangeArr.length; i++) {
retVal.push({
minIndex: this.__selectedRangeArr[i].minIndex,
maxIndex: this.__selectedRangeArr[i].maxIndex
});
}
return retVal;
},
/**
* Calls an iterator function for each selected index.
*
* Usage Example:
* <pre class='javascript'>
* var selectedRowData = [];
* mySelectionModel.iterateSelection(function(index) {
* selectedRowData.push(myTableModel.getRowData(index));
* });
* </pre>
*
* @param iterator {Function} the function to call for each selected index.
* Gets the current index as parameter.
* @param object {var ? null} the object to use when calling the handler.
* (this object will be available via "this" in the iterator)
*/
iterateSelection(iterator, object) {
for (var i = 0; i < this.__selectedRangeArr.length; i++) {
for (
var j = this.__selectedRangeArr[i].minIndex;
j <= this.__selectedRangeArr[i].maxIndex;
j++
) {
iterator.call(object, j);
}
}
},
/**
* Sets the selected interval. This will clear the former selection.
*
* @param fromIndex {Integer} the first index of the selection (including).
* @param toIndex {Integer} the last index of the selection (including).
*/
setSelectionInterval(fromIndex, toIndex) {
var me = this.self(arguments);
switch (this.getSelectionMode()) {
case me.NO_SELECTION:
return;
case me.SINGLE_SELECTION:
// Ensure there is actually a change of selection
if (this.isSelectedIndex(toIndex)) {
return;
}
fromIndex = toIndex;
break;
case me.MULTIPLE_INTERVAL_SELECTION_TOGGLE:
this.setBatchMode(true);
try {
for (var i = fromIndex; i <= toIndex; i++) {
if (!this.isSelectedIndex(i)) {
this._addSelectionInterval(i, i);
} else {
this.removeSelectionInterval(i, i);
}
}
} catch (e) {
throw e;
} finally {
this.setBatchMode(false);
}
this._fireChangeSelection();
return;
}
this._resetSelection();
this._addSelectionInterval(fromIndex, toIndex);
this._fireChangeSelection();
},
/**
* Adds a selection interval to the current selection.
*
* @param fromIndex {Integer} the first index of the selection (including).
* @param toIndex {Integer} the last index of the selection (including).
*/
addSelectionInterval(fromIndex, toIndex) {
var SelectionModel = qx.ui.table.selection.Model;
switch (this.getSelectionMode()) {
case SelectionModel.NO_SELECTION:
return;
case SelectionModel.MULTIPLE_INTERVAL_SELECTION:
case SelectionModel.MULTIPLE_INTERVAL_SELECTION_TOGGLE:
this._addSelectionInterval(fromIndex, toIndex);
this._fireChangeSelection();
break;
default:
this.setSelectionInterval(fromIndex, toIndex);
break;
}
},
/**
* Removes an interval from the current selection.
*
* @param fromIndex {Integer} the first index of the interval (including).
* @param toIndex {Integer} the last index of the interval (including).
* @param rowsRemoved {Boolean?} rows were removed that caused this selection to change.
* If rows were removed, move the selections over so the same rows are selected as before.
*/
removeSelectionInterval(fromIndex, toIndex, rowsRemoved) {
this.__anchorSelectionIndex = fromIndex;
this.__leadSelectionIndex = toIndex;
var minIndex = Math.min(fromIndex, toIndex);
var maxIndex = Math.max(fromIndex, toIndex);
var removeCount = maxIndex + 1 - minIndex;
// Crop the affected ranges
var newRanges = [];
var extraRange = null;
for (var i = 0; i < this.__selectedRangeArr.length; i++) {
var range = this.__selectedRangeArr[i];
if (range.minIndex > maxIndex) {
if (rowsRemoved) {
// Move whole selection up.
range.minIndex -= removeCount;
range.maxIndex -= removeCount;
}
} else if (range.maxIndex >= minIndex) {
// This range is affected
var minIsIn = range.minIndex >= minIndex;
var maxIsIn =
range.maxIndex >= minIndex && range.maxIndex <= maxIndex;
if (minIsIn && maxIsIn) {
// This range is removed completely
range = null;
} else if (minIsIn) {
if (rowsRemoved) {
range.minIndex = minIndex;
range.maxIndex -= removeCount;
} else {
// The range is cropped from the left
range.minIndex = maxIndex + 1;
}
} else if (maxIsIn) {
// The range is cropped from the right
range.maxIndex = minIndex - 1;
} else {
if (rowsRemoved) {
range.maxIndex -= removeCount;
} else {
// The range is split
extraRange = {
minIndex: maxIndex + 1,
maxIndex: range.maxIndex
};
range.maxIndex = minIndex - 1;
}
}
}
if (range) {
newRanges.push(range);
range = null;
}
if (extraRange) {
newRanges.push(extraRange);
extraRange = null;
}
}
this.__selectedRangeArr = newRanges;
this._fireChangeSelection();
},
/**
* Resets (clears) the selection, but doesn't inform the listeners.
*/
_resetSelection() {
this.__selectedRangeArr = [];
this.__anchorSelectionIndex = -1;
this.__leadSelectionIndex = -1;
},
/**
* Adds a selection interval to the current selection, but doesn't inform
* the listeners.
*
* @param fromIndex {Integer} the first index of the selection (including).
* @param toIndex {Integer} the last index of the selection (including).
*/
_addSelectionInterval(fromIndex, toIndex) {
this.__anchorSelectionIndex = fromIndex;
this.__leadSelectionIndex = toIndex;
var minIndex = Math.min(fromIndex, toIndex);
var maxIndex = Math.max(fromIndex, toIndex);
// Find the index where the new range should be inserted
var newRangeIndex = 0;
for (; newRangeIndex < this.__selectedRangeArr.length; newRangeIndex++) {
var range = this.__selectedRangeArr[newRangeIndex];
if (range.minIndex > minIndex) {
break;
}
}
// Add the new range
this.__selectedRangeArr.splice(newRangeIndex, 0, {
minIndex: minIndex,
maxIndex: maxIndex
});
// Merge overlapping ranges
var lastRange = this.__selectedRangeArr[0];
for (var i = 1; i < this.__selectedRangeArr.length; i++) {
var range = this.__selectedRangeArr[i];
if (lastRange.maxIndex + 1 >= range.minIndex) {
// The ranges are overlapping -> merge them
lastRange.maxIndex = Math.max(lastRange.maxIndex, range.maxIndex);
// Remove the current range
this.__selectedRangeArr.splice(i, 1);
// Check this index another time
i--;
} else {
lastRange = range;
}
}
},
// this._dumpRanges();
/**
* Logs the current ranges for debug purposes.
*
*/
_dumpRanges() {
var text = "Ranges:";
for (var i = 0; i < this.__selectedRangeArr.length; i++) {
var range = this.__selectedRangeArr[i];
text += " [" + range.minIndex + ".." + range.maxIndex + "]";
}
this.debug(text);
},
/**
* Fires the "changeSelection" event to all registered listeners. If the selection model
* currently is in batch mode, only one event will be thrown when batch mode is ended.
*
*/
_fireChangeSelection() {
if (this.hasBatchMode()) {
// In batch mode, remember event but do not throw (yet)
this.__hadChangeEventInBatchMode = true;
} else {
// If not in batch mode, throw event
this.fireEvent("changeSelection");
}
}
},
/*
*****************************************************************************
DESTRUCTOR
*****************************************************************************
*/
destruct() {
this.__selectedRangeArr = null;
}
});