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@qooxdoo/framework

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The JS Framework for Coders

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/* ************************************************************************ qooxdoo - the new era of web development http://qooxdoo.org Copyright: 2004-2011 1&1 Internet AG, Germany, http://www.1und1.de License: MIT: https://opensource.org/licenses/MIT See the LICENSE file in the project's top-level directory for details. Authors: * Martin Wittemann (martinwittemann) ************************************************************************ */ /** * The class is responsible for device detection. This is specially useful * if you are on a mobile device. * * This class is used by {@link qx.core.Environment} and should not be used * directly. Please check its class comment for details how to use it. * * @internal */ qx.Bootstrap.define("qx.bom.client.Device", { statics: { /** Maps user agent names to device IDs */ __ids: { "Windows Phone": "iemobile", iPod: "ipod", iPad: "ipad", iPhone: "iphone", PSP: "psp", "PLAYSTATION 3": "ps3", "Nintendo Wii": "wii", "Nintendo DS": "ds", XBOX: "xbox", Xbox: "xbox" }, /** * Returns the name of the current device if detectable. It falls back to * <code>pc</code> if the detection for other devices fails. * * @internal * @return {String} The string of the device found. */ getName() { var str = []; for (var key in qx.bom.client.Device.__ids) { str.push(key); } var reg = new RegExp("(" + str.join("|").replace(/\./g, ".") + ")", "g"); var match = reg.exec(navigator.userAgent); if (match && match[1]) { return qx.bom.client.Device.__ids[match[1]]; } return "pc"; }, /** * Determines on what type of device the application is running. * Valid values are: "mobile", "tablet" or "desktop". * @return {String} The device type name of determined device. */ getType() { return qx.bom.client.Device.detectDeviceType(navigator.userAgent); }, /** * Detects the device type, based on given userAgentString. * * @param userAgentString {String} userAgent parameter, needed for decision. * @return {String} The device type name of determined device: "mobile","desktop","tablet" */ detectDeviceType(userAgentString) { if (qx.bom.client.Device.detectTabletDevice(userAgentString)) { return "tablet"; } else if (qx.bom.client.Device.detectMobileDevice(userAgentString)) { return "mobile"; } return "desktop"; }, /** * Detects if a device is a mobile phone. (Tablets excluded.) * @param userAgentString {String} userAgent parameter, needed for decision. * @return {Boolean} Flag which indicates whether it is a mobile device. */ detectMobileDevice(userAgentString) { return /android.+mobile|ip(hone|od)|bada\/|blackberry|BB10|maemo|opera m(ob|in)i|fennec|NetFront|phone|psp|symbian|IEMobile|windows (ce|phone)|xda/i.test( userAgentString ); }, /** * Detects if a device is a tablet device. * @param userAgentString {String} userAgent parameter, needed for decision. * @return {Boolean} Flag which indicates whether it is a tablet device. */ detectTabletDevice(userAgentString) { var iPadOS13Up = navigator.platform === "MacIntel" && navigator.maxTouchPoints > 1; var isIE10Tablet = /MSIE 10/i.test(userAgentString) && /ARM/i.test(userAgentString) && !/windows phone/i.test(userAgentString); var isCommonTablet = !/android.+mobile|Tablet PC/i.test(userAgentString) && /Android|ipad|tablet|playbook|silk|kindle|psp/i.test(userAgentString); return isIE10Tablet || isCommonTablet || iPadOS13Up; }, /** * Detects the device's pixel ratio. Returns 1 if detection is not possible. * * @return {Number} The device's pixel ratio */ getDevicePixelRatio() { if (typeof window.devicePixelRatio !== "undefined") { return window.devicePixelRatio; } return 1; }, /** * Detects if either touch events or pointer events are supported. * Additionally it checks if touch is enabled for pointer events. * * @return {Boolean} <code>true</code>, if the device supports touch */ getTouch() { return ( "ontouchstart" in window || window.navigator.maxTouchPoints > 0 || window.navigator.msMaxTouchPoints > 0 ); } }, defer(statics) { qx.core.Environment.add("device.name", statics.getName); qx.core.Environment.add("device.touch", statics.getTouch); qx.core.Environment.add("device.type", statics.getType); qx.core.Environment.add("device.pixelRatio", statics.getDevicePixelRatio); } });