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@qier-player/danmaku

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Powerful danmaku, support many features.

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import { isRollingDanmu } from './utils/is'; var Track = /** @class */ (function () { function Track() { this.danmus = []; this.offset = 0; } Track.prototype.each = function (handler) { for (var i = 0; i < this.danmus.length; ++i) { handler(this.danmus[i], i, this.danmus); } }; Track.prototype.push = function () { var _a; var items = []; for (var _i = 0; _i < arguments.length; _i++) { items[_i] = arguments[_i]; } (_a = this.danmus).push.apply(_a, items); }; Track.prototype.remove = function (index) { if (index < 0 || index >= this.danmus.length) { return; } this.danmus.splice(index, 1); }; Track.prototype.updateOffset = function () { var lastDanmu = this.danmus[this.danmus.length - 1]; if (lastDanmu && isRollingDanmu(lastDanmu)) { var speed = lastDanmu.speed; this.offset -= speed; } }; Track.prototype.reset = function () { this.danmus = []; this.offset = 0; }; return Track; }()); export default Track; //# sourceMappingURL=track.js.map