@qier-player/danmaku
Version:
Powerful danmaku, support many features.
24 lines (23 loc) • 957 B
TypeScript
import { EventEmitter } from './utils/eventmitter';
import { Dispose } from './utils/dispose';
import Base from './commander/base';
import type { DanmakuOptions, DanmakuOptionsInit, RawDanmu, RollingDanmu, CommanderMap, CommanderMapKey, FixedDanmu } from './types';
export declare class Danmaku extends EventEmitter implements Dispose {
el: HTMLElement | null;
opts: DanmakuOptions;
commanderMap?: CommanderMap;
private rAFId;
constructor(container: HTMLElement | string, opts?: DanmakuOptionsInit);
resize(width?: number): void;
clear(): void;
add(danmu: RawDanmu, type?: CommanderMapKey): void;
setOpacity(opacity?: number): void;
setFontSize(zoom?: number): void;
setDuration(duration: number): void;
setTrackCount(cnt: number): void;
start(): void;
stop(): void;
eachManager(handler: (commander: Base<RollingDanmu> | Base<FixedDanmu>) => any): void;
private render;
dispose(): void;
}