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@puzzleitc/puzzle-shell

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The standard design for Puzzle tools

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { LitElement, css } from "lit"; import { customElement } from "lit/decorators/custom-element.js"; import { theme } from "../utils/theme"; /** * Divider to be used in the pzsh-menu component to separate menu * actions (currently only effects mobile menu). */ let MenuDivider = class MenuDivider extends LitElement { }; MenuDivider.styles = [ theme, css ` @media (max-width: ${theme.breakpoint - 1}px) { :host { margin: calc(3 * var(--pzsh-spacer)) 0; border-top: 1px solid var(--pzsh-menu-divider); } } `, ]; MenuDivider = __decorate([ customElement("pzsh-menu-divider") ], MenuDivider); export { MenuDivider };