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@puzzleitc/puzzle-shell

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The standard design for Puzzle tools

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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; import { LitElement, css, html } from "lit"; import { customElement } from "lit/decorators/custom-element.js"; import { theme } from "../utils/theme"; /** * Backdrop component to be appended to body, used in `pzsh-menu` * component. */ let Backdrop = class Backdrop extends LitElement { render() { return html ``; } }; Backdrop.styles = [ theme, css ` :host { position: absolute; top: var(--pzsh-topbar-height); bottom: 0; left: 0; right: 0; background-color: rgba(135, 139, 142, 0.4); backdrop-filter: blur(4px); z-index: var(--pzsh-menu-backdrop-z-index); } `, ]; Backdrop = __decorate([ customElement("pzsh-backdrop") ], Backdrop); export { Backdrop };