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@pureweb/platform-streaming-agent

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The PureWeb platform streaming agent enables your game to communicate and stream through the PureWeb Platform

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ConnectionStates = void 0; var ConnectionStates; (function (ConnectionStates) { ConnectionStates[ConnectionStates["GRPC_READY"] = 0] = "GRPC_READY"; ConnectionStates[ConnectionStates["GRPC_CONNECTED"] = 1] = "GRPC_CONNECTED"; ConnectionStates[ConnectionStates["GRPC_DISCONNECTED"] = 2] = "GRPC_DISCONNECTED"; ConnectionStates[ConnectionStates["GRPC_TIMEOUT"] = 3] = "GRPC_TIMEOUT"; ConnectionStates[ConnectionStates["LEASE_REQUESTING"] = 4] = "LEASE_REQUESTING"; ConnectionStates[ConnectionStates["LEASE_STOPPED"] = 5] = "LEASE_STOPPED"; ConnectionStates[ConnectionStates["LEASE_DENIED"] = 6] = "LEASE_DENIED"; ConnectionStates[ConnectionStates["PEERS_EXITED"] = 7] = "PEERS_EXITED"; ConnectionStates[ConnectionStates["STREAMER_PORT_UNAVAILABLE"] = 8] = "STREAMER_PORT_UNAVAILABLE"; ConnectionStates[ConnectionStates["AGENT_RENDEZVOUS_MISSED"] = 9] = "AGENT_RENDEZVOUS_MISSED"; ConnectionStates[ConnectionStates["STREAMER_RENDEZVOUS_MISSED"] = 10] = "STREAMER_RENDEZVOUS_MISSED"; ConnectionStates[ConnectionStates["AGENT_DISCONNECTED"] = 11] = "AGENT_DISCONNECTED"; ConnectionStates[ConnectionStates["INTERNAL_ERROR"] = 12] = "INTERNAL_ERROR"; ConnectionStates[ConnectionStates["STREAMER_CONNECTION_ERROR"] = 13] = "STREAMER_CONNECTION_ERROR"; ConnectionStates[ConnectionStates["STREAMER_DISCONNECTED"] = 14] = "STREAMER_DISCONNECTED"; ConnectionStates[ConnectionStates["STREAMER_DUPLICATE_CONNECTION"] = 15] = "STREAMER_DUPLICATE_CONNECTION"; ConnectionStates[ConnectionStates["PRESENCE_FAILURE"] = 16] = "PRESENCE_FAILURE"; ConnectionStates[ConnectionStates["MAXIMUM_RUNTIME_REACHED"] = 17] = "MAXIMUM_RUNTIME_REACHED"; ConnectionStates[ConnectionStates["STANDBY_TIMEOUT"] = 18] = "STANDBY_TIMEOUT"; ConnectionStates[ConnectionStates["TERMINATED"] = 19] = "TERMINATED"; ConnectionStates[ConnectionStates["CLAIMED_TIMOUT"] = 20] = "CLAIMED_TIMOUT"; })(ConnectionStates || (exports.ConnectionStates = ConnectionStates = {}));