@pureweb/platform-streaming-agent
Version:
The PureWeb platform streaming agent enables your game to communicate and stream through the PureWeb Platform
28 lines (27 loc) • 2.1 kB
JavaScript
Object.defineProperty(exports, "__esModule", { value: true });
exports.ConnectionStates = void 0;
var ConnectionStates;
(function (ConnectionStates) {
ConnectionStates[ConnectionStates["GRPC_READY"] = 0] = "GRPC_READY";
ConnectionStates[ConnectionStates["GRPC_CONNECTED"] = 1] = "GRPC_CONNECTED";
ConnectionStates[ConnectionStates["GRPC_DISCONNECTED"] = 2] = "GRPC_DISCONNECTED";
ConnectionStates[ConnectionStates["GRPC_TIMEOUT"] = 3] = "GRPC_TIMEOUT";
ConnectionStates[ConnectionStates["LEASE_REQUESTING"] = 4] = "LEASE_REQUESTING";
ConnectionStates[ConnectionStates["LEASE_STOPPED"] = 5] = "LEASE_STOPPED";
ConnectionStates[ConnectionStates["LEASE_DENIED"] = 6] = "LEASE_DENIED";
ConnectionStates[ConnectionStates["PEERS_EXITED"] = 7] = "PEERS_EXITED";
ConnectionStates[ConnectionStates["STREAMER_PORT_UNAVAILABLE"] = 8] = "STREAMER_PORT_UNAVAILABLE";
ConnectionStates[ConnectionStates["AGENT_RENDEZVOUS_MISSED"] = 9] = "AGENT_RENDEZVOUS_MISSED";
ConnectionStates[ConnectionStates["STREAMER_RENDEZVOUS_MISSED"] = 10] = "STREAMER_RENDEZVOUS_MISSED";
ConnectionStates[ConnectionStates["AGENT_DISCONNECTED"] = 11] = "AGENT_DISCONNECTED";
ConnectionStates[ConnectionStates["INTERNAL_ERROR"] = 12] = "INTERNAL_ERROR";
ConnectionStates[ConnectionStates["STREAMER_CONNECTION_ERROR"] = 13] = "STREAMER_CONNECTION_ERROR";
ConnectionStates[ConnectionStates["STREAMER_DISCONNECTED"] = 14] = "STREAMER_DISCONNECTED";
ConnectionStates[ConnectionStates["STREAMER_DUPLICATE_CONNECTION"] = 15] = "STREAMER_DUPLICATE_CONNECTION";
ConnectionStates[ConnectionStates["PRESENCE_FAILURE"] = 16] = "PRESENCE_FAILURE";
ConnectionStates[ConnectionStates["MAXIMUM_RUNTIME_REACHED"] = 17] = "MAXIMUM_RUNTIME_REACHED";
ConnectionStates[ConnectionStates["STANDBY_TIMEOUT"] = 18] = "STANDBY_TIMEOUT";
ConnectionStates[ConnectionStates["TERMINATED"] = 19] = "TERMINATED";
ConnectionStates[ConnectionStates["CLAIMED_TIMOUT"] = 20] = "CLAIMED_TIMOUT";
})(ConnectionStates || (exports.ConnectionStates = ConnectionStates = {}));
;