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@pulumi/signalfx

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A Pulumi package for creating and managing SignalFx resources.

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import * as pulumi from "@pulumi/pulumi"; /** * Handles management of Splunk Observability Cloud teams. * * You can configure [team notification policies](https://docs.splunk.com/observability/en/admin/user-management/teams/team-notifications.html) using this resource and the various `notifications_*` properties. * * > **NOTE** When managing teams, use a session token of an administrator to authenticate the Splunk Observability Cloud provider. See [Operations that require a session token for an administrator](https://dev.splunk.com/observability/docs/administration/authtokens#Operations-that-require-a-session-token-for-an-administrator). * * ## Example * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as signalfx from "@pulumi/signalfx"; * * const myteam0 = new signalfx.Team("myteam0", { * name: "Best Team Ever", * description: "Super great team no jerks definitely", * members: [ * "userid1", * "userid2", * ], * notificationsCriticals: ["PagerDuty,credentialId"], * notificationsInfos: ["Email,notify@example.com"], * }); * ``` */ export declare class Team extends pulumi.CustomResource { /** * Get an existing Team resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, state?: TeamState, opts?: pulumi.CustomResourceOptions): Team; /** * Returns true if the given object is an instance of Team. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is Team; /** * Description of the team. */ readonly description: pulumi.Output<string | undefined>; /** * List of user IDs to include in the team. */ readonly members: pulumi.Output<string[] | undefined>; /** * Name of the team. */ readonly name: pulumi.Output<string>; /** * Where to send notifications for critical alerts */ readonly notificationsCriticals: pulumi.Output<string[] | undefined>; /** * Where to send notifications for default alerts */ readonly notificationsDefaults: pulumi.Output<string[] | undefined>; /** * Where to send notifications for info alerts */ readonly notificationsInfos: pulumi.Output<string[] | undefined>; /** * Where to send notifications for major alerts */ readonly notificationsMajors: pulumi.Output<string[] | undefined>; /** * Where to send notifications for minor alerts */ readonly notificationsMinors: pulumi.Output<string[] | undefined>; /** * Where to send notifications for warning alerts */ readonly notificationsWarnings: pulumi.Output<string[] | undefined>; /** * The URL of the team. */ readonly url: pulumi.Output<string>; /** * Create a Team resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args?: TeamArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering Team resources. */ export interface TeamState { /** * Description of the team. */ description?: pulumi.Input<string>; /** * List of user IDs to include in the team. */ members?: pulumi.Input<pulumi.Input<string>[]>; /** * Name of the team. */ name?: pulumi.Input<string>; /** * Where to send notifications for critical alerts */ notificationsCriticals?: pulumi.Input<pulumi.Input<string>[]>; /** * Where to send notifications for default alerts */ notificationsDefaults?: pulumi.Input<pulumi.Input<string>[]>; /** * Where to send notifications for info alerts */ notificationsInfos?: pulumi.Input<pulumi.Input<string>[]>; /** * Where to send notifications for major alerts */ notificationsMajors?: pulumi.Input<pulumi.Input<string>[]>; /** * Where to send notifications for minor alerts */ notificationsMinors?: pulumi.Input<pulumi.Input<string>[]>; /** * Where to send notifications for warning alerts */ notificationsWarnings?: pulumi.Input<pulumi.Input<string>[]>; /** * The URL of the team. */ url?: pulumi.Input<string>; } /** * The set of arguments for constructing a Team resource. */ export interface TeamArgs { /** * Description of the team. */ description?: pulumi.Input<string>; /** * List of user IDs to include in the team. */ members?: pulumi.Input<pulumi.Input<string>[]>; /** * Name of the team. */ name?: pulumi.Input<string>; /** * Where to send notifications for critical alerts */ notificationsCriticals?: pulumi.Input<pulumi.Input<string>[]>; /** * Where to send notifications for default alerts */ notificationsDefaults?: pulumi.Input<pulumi.Input<string>[]>; /** * Where to send notifications for info alerts */ notificationsInfos?: pulumi.Input<pulumi.Input<string>[]>; /** * Where to send notifications for major alerts */ notificationsMajors?: pulumi.Input<pulumi.Input<string>[]>; /** * Where to send notifications for minor alerts */ notificationsMinors?: pulumi.Input<pulumi.Input<string>[]>; /** * Where to send notifications for warning alerts */ notificationsWarnings?: pulumi.Input<pulumi.Input<string>[]>; }