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@pulumi/pulumiservice

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import * as pulumi from "@pulumi/pulumi"; import * as enums from "./types/enums"; /** * A permission for a team to use an environment. */ export declare class TeamEnvironmentPermission extends pulumi.CustomResource { /** * Get an existing TeamEnvironmentPermission resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, opts?: pulumi.CustomResourceOptions): TeamEnvironmentPermission; /** * Returns true if the given object is an instance of TeamEnvironmentPermission. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is TeamEnvironmentPermission; /** * Environment name. */ readonly environment: pulumi.Output<string | undefined>; /** * Organization name. */ readonly organization: pulumi.Output<string | undefined>; /** * Which permission level to grant to the specified team. */ readonly permission: pulumi.Output<enums.EnvironmentPermission | undefined>; /** * Project name. */ readonly project: pulumi.Output<string | undefined>; /** * Team name. */ readonly team: pulumi.Output<string | undefined>; /** * Create a TeamEnvironmentPermission resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: TeamEnvironmentPermissionArgs, opts?: pulumi.CustomResourceOptions); } /** * The set of arguments for constructing a TeamEnvironmentPermission resource. */ export interface TeamEnvironmentPermissionArgs { /** * Environment name. */ environment: pulumi.Input<string>; /** * Organization name. */ organization: pulumi.Input<string>; /** * Which permission level to grant to the specified team. */ permission: pulumi.Input<enums.EnvironmentPermission>; /** * Project name. */ project?: pulumi.Input<string>; /** * Team name. */ team: pulumi.Input<string>; }