UNPKG

@pulumi/openstack

Version:

A Pulumi package for creating and managing OpenStack cloud resources.

324 lines (323 loc) • 12.9 kB
import * as pulumi from "@pulumi/pulumi"; /** * Manages a v2 firewall rule resource within OpenStack. * * > **Note:** Firewall v2 has no support for OVN currently. * * ## Example Usage * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as openstack from "@pulumi/openstack"; * * const rule2 = new openstack.firewall.RuleV2("rule_2", { * name: "firewall_rule", * description: "drop TELNET traffic", * action: "deny", * protocol: "tcp", * destinationPort: "23", * enabled: true, * }); * ``` * * ## Import * * Firewall Rules can be imported using the `id`, e.g. * * ```sh * $ pulumi import openstack:firewall/ruleV2:RuleV2 rule_1 8dbc0c28-e49c-463f-b712-5c5d1bbac327 * ``` */ export declare class RuleV2 extends pulumi.CustomResource { /** * Get an existing RuleV2 resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, state?: RuleV2State, opts?: pulumi.CustomResourceOptions): RuleV2; /** * Returns true if the given object is an instance of RuleV2. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is RuleV2; /** * Action to be taken (must be "allow", "deny" or "reject") * when the firewall rule matches. Changing this updates the `action` of an * existing firewall rule. Default is `deny`. */ readonly action: pulumi.Output<string | undefined>; /** * A description for the firewall rule. Changing this * updates the `description` of an existing firewall rule. */ readonly description: pulumi.Output<string | undefined>; /** * The destination IP address on which the * firewall rule operates. Changing this updates the `destinationIpAddress` * of an existing firewall rule. */ readonly destinationIpAddress: pulumi.Output<string | undefined>; /** * The destination port on which the firewall * rule operates. Changing this updates the `destinationPort` of an existing * firewall rule. Require not `any` or empty protocol. */ readonly destinationPort: pulumi.Output<string | undefined>; /** * Enabled status for the firewall rule (must be "true" * or "false" if provided - defaults to "true"). Changing this updates the * `enabled` status of an existing firewall rule. */ readonly enabled: pulumi.Output<boolean | undefined>; /** * IP version, either 4 or 6. Changing this * updates the `ipVersion` of an existing firewall rule. Default is `4`. */ readonly ipVersion: pulumi.Output<number | undefined>; /** * A unique name for the firewall rule. Changing this * updates the `name` of an existing firewall rule. */ readonly name: pulumi.Output<string>; /** * This argument conflicts and is interchangeable * with `tenantId`. The owner of the firewall rule. Required if admin wants * to create a firewall rule for another project. Changing this creates a new * firewall rule. */ readonly projectId: pulumi.Output<string>; /** * (Optional; Required if `sourcePort` or `destinationPort` is not * empty) The protocol type on which the firewall rule operates. * Valid values are: `tcp`, `udp`, `icmp`, and `any`. Changing this updates the * `protocol` of an existing firewall rule. Default is `any`. */ readonly protocol: pulumi.Output<string | undefined>; /** * The region in which to obtain the v2 networking client. * A networking client is needed to create a firewall rule. If omitted, the * `region` argument of the provider is used. Changing this creates a new * firewall rule. */ readonly region: pulumi.Output<string>; /** * Sharing status of the firewall rule (must be "true" * or "false" if provided). If this is "true" the policy is visible to, and * can be used in, firewalls in other tenants. Changing this updates the * `shared` status of an existing firewall policy. On */ readonly shared: pulumi.Output<boolean | undefined>; /** * The source IP address on which the firewall * rule operates. Changing this updates the `sourceIpAddress` of an existing * firewall rule. */ readonly sourceIpAddress: pulumi.Output<string | undefined>; /** * The source port on which the firewall * rule operates. Changing this updates the `sourcePort` of an existing * firewall rule. Require not `any` or empty protocol. */ readonly sourcePort: pulumi.Output<string | undefined>; /** * This argument conflicts and is interchangeable * with `projectId`. The owner of the firewall rule. Required if admin wants * to create a firewall rule for another tenant. Changing this creates a new * firewall rule. */ readonly tenantId: pulumi.Output<string>; /** * Create a RuleV2 resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args?: RuleV2Args, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering RuleV2 resources. */ export interface RuleV2State { /** * Action to be taken (must be "allow", "deny" or "reject") * when the firewall rule matches. Changing this updates the `action` of an * existing firewall rule. Default is `deny`. */ action?: pulumi.Input<string>; /** * A description for the firewall rule. Changing this * updates the `description` of an existing firewall rule. */ description?: pulumi.Input<string>; /** * The destination IP address on which the * firewall rule operates. Changing this updates the `destinationIpAddress` * of an existing firewall rule. */ destinationIpAddress?: pulumi.Input<string>; /** * The destination port on which the firewall * rule operates. Changing this updates the `destinationPort` of an existing * firewall rule. Require not `any` or empty protocol. */ destinationPort?: pulumi.Input<string>; /** * Enabled status for the firewall rule (must be "true" * or "false" if provided - defaults to "true"). Changing this updates the * `enabled` status of an existing firewall rule. */ enabled?: pulumi.Input<boolean>; /** * IP version, either 4 or 6. Changing this * updates the `ipVersion` of an existing firewall rule. Default is `4`. */ ipVersion?: pulumi.Input<number>; /** * A unique name for the firewall rule. Changing this * updates the `name` of an existing firewall rule. */ name?: pulumi.Input<string>; /** * This argument conflicts and is interchangeable * with `tenantId`. The owner of the firewall rule. Required if admin wants * to create a firewall rule for another project. Changing this creates a new * firewall rule. */ projectId?: pulumi.Input<string>; /** * (Optional; Required if `sourcePort` or `destinationPort` is not * empty) The protocol type on which the firewall rule operates. * Valid values are: `tcp`, `udp`, `icmp`, and `any`. Changing this updates the * `protocol` of an existing firewall rule. Default is `any`. */ protocol?: pulumi.Input<string>; /** * The region in which to obtain the v2 networking client. * A networking client is needed to create a firewall rule. If omitted, the * `region` argument of the provider is used. Changing this creates a new * firewall rule. */ region?: pulumi.Input<string>; /** * Sharing status of the firewall rule (must be "true" * or "false" if provided). If this is "true" the policy is visible to, and * can be used in, firewalls in other tenants. Changing this updates the * `shared` status of an existing firewall policy. On */ shared?: pulumi.Input<boolean>; /** * The source IP address on which the firewall * rule operates. Changing this updates the `sourceIpAddress` of an existing * firewall rule. */ sourceIpAddress?: pulumi.Input<string>; /** * The source port on which the firewall * rule operates. Changing this updates the `sourcePort` of an existing * firewall rule. Require not `any` or empty protocol. */ sourcePort?: pulumi.Input<string>; /** * This argument conflicts and is interchangeable * with `projectId`. The owner of the firewall rule. Required if admin wants * to create a firewall rule for another tenant. Changing this creates a new * firewall rule. */ tenantId?: pulumi.Input<string>; } /** * The set of arguments for constructing a RuleV2 resource. */ export interface RuleV2Args { /** * Action to be taken (must be "allow", "deny" or "reject") * when the firewall rule matches. Changing this updates the `action` of an * existing firewall rule. Default is `deny`. */ action?: pulumi.Input<string>; /** * A description for the firewall rule. Changing this * updates the `description` of an existing firewall rule. */ description?: pulumi.Input<string>; /** * The destination IP address on which the * firewall rule operates. Changing this updates the `destinationIpAddress` * of an existing firewall rule. */ destinationIpAddress?: pulumi.Input<string>; /** * The destination port on which the firewall * rule operates. Changing this updates the `destinationPort` of an existing * firewall rule. Require not `any` or empty protocol. */ destinationPort?: pulumi.Input<string>; /** * Enabled status for the firewall rule (must be "true" * or "false" if provided - defaults to "true"). Changing this updates the * `enabled` status of an existing firewall rule. */ enabled?: pulumi.Input<boolean>; /** * IP version, either 4 or 6. Changing this * updates the `ipVersion` of an existing firewall rule. Default is `4`. */ ipVersion?: pulumi.Input<number>; /** * A unique name for the firewall rule. Changing this * updates the `name` of an existing firewall rule. */ name?: pulumi.Input<string>; /** * This argument conflicts and is interchangeable * with `tenantId`. The owner of the firewall rule. Required if admin wants * to create a firewall rule for another project. Changing this creates a new * firewall rule. */ projectId?: pulumi.Input<string>; /** * (Optional; Required if `sourcePort` or `destinationPort` is not * empty) The protocol type on which the firewall rule operates. * Valid values are: `tcp`, `udp`, `icmp`, and `any`. Changing this updates the * `protocol` of an existing firewall rule. Default is `any`. */ protocol?: pulumi.Input<string>; /** * The region in which to obtain the v2 networking client. * A networking client is needed to create a firewall rule. If omitted, the * `region` argument of the provider is used. Changing this creates a new * firewall rule. */ region?: pulumi.Input<string>; /** * Sharing status of the firewall rule (must be "true" * or "false" if provided). If this is "true" the policy is visible to, and * can be used in, firewalls in other tenants. Changing this updates the * `shared` status of an existing firewall policy. On */ shared?: pulumi.Input<boolean>; /** * The source IP address on which the firewall * rule operates. Changing this updates the `sourceIpAddress` of an existing * firewall rule. */ sourceIpAddress?: pulumi.Input<string>; /** * The source port on which the firewall * rule operates. Changing this updates the `sourcePort` of an existing * firewall rule. Require not `any` or empty protocol. */ sourcePort?: pulumi.Input<string>; /** * This argument conflicts and is interchangeable * with `projectId`. The owner of the firewall rule. Required if admin wants * to create a firewall rule for another tenant. Changing this creates a new * firewall rule. */ tenantId?: pulumi.Input<string>; }