@pulumi/azure-native
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TypeScript
import * as pulumi from "@pulumi/pulumi";
import * as inputs from "../types/input";
import * as outputs from "../types/output";
import * as enums from "../types/enums";
/**
* A StandbyVirtualMachinePoolResource.
*
* Uses Azure REST API version 2024-03-01. In version 2.x of the Azure Native provider, it used API version 2023-12-01-preview.
*
* Other available API versions: 2023-12-01-preview, 2024-03-01-preview, 2025-03-01. These can be accessed by generating a local SDK package using the CLI command `pulumi package add azure-native standbypool [ApiVersion]`. See the [version guide](../../../version-guide/#accessing-any-api-version-via-local-packages) for details.
*/
export declare class StandbyVirtualMachinePool extends pulumi.CustomResource {
/**
* Get an existing StandbyVirtualMachinePool resource's state with the given name, ID, and optional extra
* properties used to qualify the lookup.
*
* @param name The _unique_ name of the resulting resource.
* @param id The _unique_ provider ID of the resource to lookup.
* @param opts Optional settings to control the behavior of the CustomResource.
*/
static get(name: string, id: pulumi.Input<pulumi.ID>, opts?: pulumi.CustomResourceOptions): StandbyVirtualMachinePool;
/**
* Returns true if the given object is an instance of StandbyVirtualMachinePool. This is designed to work even
* when multiple copies of the Pulumi SDK have been loaded into the same process.
*/
static isInstance(obj: any): obj is StandbyVirtualMachinePool;
/**
* Specifies the fully qualified resource ID of a virtual machine scale set the pool is attached to.
*/
readonly attachedVirtualMachineScaleSetId: pulumi.Output<string | undefined>;
/**
* The Azure API version of the resource.
*/
readonly azureApiVersion: pulumi.Output<string>;
/**
* Specifies the elasticity profile of the standby virtual machine pools.
*/
readonly elasticityProfile: pulumi.Output<outputs.standbypool.StandbyVirtualMachinePoolElasticityProfileResponse | undefined>;
/**
* The geo-location where the resource lives
*/
readonly location: pulumi.Output<string>;
/**
* The name of the resource
*/
readonly name: pulumi.Output<string>;
/**
* The status of the last operation.
*/
readonly provisioningState: pulumi.Output<string>;
/**
* Azure Resource Manager metadata containing createdBy and modifiedBy information.
*/
readonly systemData: pulumi.Output<outputs.standbypool.SystemDataResponse>;
/**
* Resource tags.
*/
readonly tags: pulumi.Output<{
[key: string]: string;
} | undefined>;
/**
* The type of the resource. E.g. "Microsoft.Compute/virtualMachines" or "Microsoft.Storage/storageAccounts"
*/
readonly type: pulumi.Output<string>;
/**
* Specifies the desired state of virtual machines in the pool.
*/
readonly virtualMachineState: pulumi.Output<string>;
/**
* Create a StandbyVirtualMachinePool resource with the given unique name, arguments, and options.
*
* @param name The _unique_ name of the resource.
* @param args The arguments to use to populate this resource's properties.
* @param opts A bag of options that control this resource's behavior.
*/
constructor(name: string, args: StandbyVirtualMachinePoolArgs, opts?: pulumi.CustomResourceOptions);
}
/**
* The set of arguments for constructing a StandbyVirtualMachinePool resource.
*/
export interface StandbyVirtualMachinePoolArgs {
/**
* Specifies the fully qualified resource ID of a virtual machine scale set the pool is attached to.
*/
attachedVirtualMachineScaleSetId?: pulumi.Input<string>;
/**
* Specifies the elasticity profile of the standby virtual machine pools.
*/
elasticityProfile?: pulumi.Input<inputs.standbypool.StandbyVirtualMachinePoolElasticityProfileArgs>;
/**
* The geo-location where the resource lives
*/
location?: pulumi.Input<string>;
/**
* The name of the resource group. The name is case insensitive.
*/
resourceGroupName: pulumi.Input<string>;
/**
* Name of the standby virtual machine pool
*/
standbyVirtualMachinePoolName?: pulumi.Input<string>;
/**
* Resource tags.
*/
tags?: pulumi.Input<{
[key: string]: pulumi.Input<string>;
}>;
/**
* Specifies the desired state of virtual machines in the pool.
*/
virtualMachineState: pulumi.Input<string | enums.standbypool.VirtualMachineState>;
}