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@pulumi/azure-native

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import * as pulumi from "@pulumi/pulumi"; import * as outputs from "../types/output"; /** * A member of the Fleet. It contains a reference to an existing Kubernetes cluster on Azure. * * Uses Azure REST API version 2024-05-02-preview. In version 2.x of the Azure Native provider, it used API version 2023-03-15-preview. * * Other available API versions: 2022-06-02-preview, 2022-07-02-preview, 2022-09-02-preview, 2023-03-15-preview, 2023-06-15-preview, 2023-08-15-preview, 2023-10-15, 2024-02-02-preview, 2024-04-01, 2025-03-01. These can be accessed by generating a local SDK package using the CLI command `pulumi package add azure-native containerservice [ApiVersion]`. See the [version guide](../../../version-guide/#accessing-any-api-version-via-local-packages) for details. */ export declare class FleetMember extends pulumi.CustomResource { /** * Get an existing FleetMember resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, opts?: pulumi.CustomResourceOptions): FleetMember; /** * Returns true if the given object is an instance of FleetMember. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is FleetMember; /** * The Azure API version of the resource. */ readonly azureApiVersion: pulumi.Output<string>; /** * The ARM resource id of the cluster that joins the Fleet. Must be a valid Azure resource id. e.g.: '/subscriptions/{subscriptionId}/resourceGroups/{resourceGroupName}/providers/Microsoft.ContainerService/managedClusters/{clusterName}'. */ readonly clusterResourceId: pulumi.Output<string>; /** * If eTag is provided in the response body, it may also be provided as a header per the normal etag convention. Entity tags are used for comparing two or more entities from the same requested resource. HTTP/1.1 uses entity tags in the etag (section 14.19), If-Match (section 14.24), If-None-Match (section 14.26), and If-Range (section 14.27) header fields. */ readonly eTag: pulumi.Output<string>; /** * The group this member belongs to for multi-cluster update management. */ readonly group: pulumi.Output<string | undefined>; /** * The name of the resource */ readonly name: pulumi.Output<string>; /** * The status of the last operation. */ readonly provisioningState: pulumi.Output<string>; /** * Azure Resource Manager metadata containing createdBy and modifiedBy information. */ readonly systemData: pulumi.Output<outputs.containerservice.SystemDataResponse>; /** * The type of the resource. E.g. "Microsoft.Compute/virtualMachines" or "Microsoft.Storage/storageAccounts" */ readonly type: pulumi.Output<string>; /** * Create a FleetMember resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: FleetMemberArgs, opts?: pulumi.CustomResourceOptions); } /** * The set of arguments for constructing a FleetMember resource. */ export interface FleetMemberArgs { /** * The ARM resource id of the cluster that joins the Fleet. Must be a valid Azure resource id. e.g.: '/subscriptions/{subscriptionId}/resourceGroups/{resourceGroupName}/providers/Microsoft.ContainerService/managedClusters/{clusterName}'. */ clusterResourceId: pulumi.Input<string>; /** * The name of the Fleet member resource. */ fleetMemberName?: pulumi.Input<string>; /** * The name of the Fleet resource. */ fleetName: pulumi.Input<string>; /** * The group this member belongs to for multi-cluster update management. */ group?: pulumi.Input<string>; /** * The name of the resource group. The name is case insensitive. */ resourceGroupName: pulumi.Input<string>; }