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@pulumi/aws

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A Pulumi package for creating and managing Amazon Web Services (AWS) cloud resources.

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"use strict"; // *** WARNING: this file was generated by pulumi-language-nodejs. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** Object.defineProperty(exports, "__esModule", { value: true }); exports.GameSessionQueue = void 0; const pulumi = require("@pulumi/pulumi"); const utilities = require("../utilities"); /** * Provides an GameLift Game Session Queue resource. * * ## Example Usage * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as aws from "@pulumi/aws"; * * const test = new aws.gamelift.GameSessionQueue("test", { * name: "example-session-queue", * destinations: [ * usWest2Fleet.arn, * euCentral1Fleet.arn, * ], * notificationTarget: gameSessionQueueNotifications.arn, * playerLatencyPolicies: [ * { * maximumIndividualPlayerLatencyMilliseconds: 100, * policyDurationSeconds: 5, * }, * { * maximumIndividualPlayerLatencyMilliseconds: 200, * }, * ], * timeoutInSeconds: 60, * }); * ``` * * ## Import * * Using `pulumi import`, import GameLift Game Session Queues using their `name`. For example: * * ```sh * $ pulumi import aws:gamelift/gameSessionQueue:GameSessionQueue example example * ``` */ class GameSessionQueue extends pulumi.CustomResource { /** * Get an existing GameSessionQueue resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name, id, state, opts) { return new GameSessionQueue(name, state, { ...opts, id: id }); } /** * Returns true if the given object is an instance of GameSessionQueue. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj) { if (obj === undefined || obj === null) { return false; } return obj['__pulumiType'] === GameSessionQueue.__pulumiType; } constructor(name, argsOrState, opts) { let resourceInputs = {}; opts = opts || {}; if (opts.id) { const state = argsOrState; resourceInputs["arn"] = state?.arn; resourceInputs["customEventData"] = state?.customEventData; resourceInputs["destinations"] = state?.destinations; resourceInputs["name"] = state?.name; resourceInputs["notificationTarget"] = state?.notificationTarget; resourceInputs["playerLatencyPolicies"] = state?.playerLatencyPolicies; resourceInputs["region"] = state?.region; resourceInputs["tags"] = state?.tags; resourceInputs["tagsAll"] = state?.tagsAll; resourceInputs["timeoutInSeconds"] = state?.timeoutInSeconds; } else { const args = argsOrState; resourceInputs["customEventData"] = args?.customEventData; resourceInputs["destinations"] = args?.destinations; resourceInputs["name"] = args?.name; resourceInputs["notificationTarget"] = args?.notificationTarget; resourceInputs["playerLatencyPolicies"] = args?.playerLatencyPolicies; resourceInputs["region"] = args?.region; resourceInputs["tags"] = args?.tags; resourceInputs["timeoutInSeconds"] = args?.timeoutInSeconds; resourceInputs["arn"] = undefined /*out*/; resourceInputs["tagsAll"] = undefined /*out*/; } opts = pulumi.mergeOptions(utilities.resourceOptsDefaults(), opts); super(GameSessionQueue.__pulumiType, name, resourceInputs, opts); } } exports.GameSessionQueue = GameSessionQueue; /** @internal */ GameSessionQueue.__pulumiType = 'aws:gamelift/gameSessionQueue:GameSessionQueue'; //# sourceMappingURL=gameSessionQueue.js.map