@pulumi/aws
Version:
A Pulumi package for creating and managing Amazon Web Services (AWS) cloud resources.
104 lines • 4.55 kB
JavaScript
;
// *** WARNING: this file was generated by pulumi-language-nodejs. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
Object.defineProperty(exports, "__esModule", { value: true });
exports.GameSessionQueue = void 0;
const pulumi = require("@pulumi/pulumi");
const utilities = require("../utilities");
/**
* Provides an GameLift Game Session Queue resource.
*
* ## Example Usage
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as aws from "@pulumi/aws";
*
* const test = new aws.gamelift.GameSessionQueue("test", {
* name: "example-session-queue",
* destinations: [
* usWest2Fleet.arn,
* euCentral1Fleet.arn,
* ],
* notificationTarget: gameSessionQueueNotifications.arn,
* playerLatencyPolicies: [
* {
* maximumIndividualPlayerLatencyMilliseconds: 100,
* policyDurationSeconds: 5,
* },
* {
* maximumIndividualPlayerLatencyMilliseconds: 200,
* },
* ],
* timeoutInSeconds: 60,
* });
* ```
*
* ## Import
*
* Using `pulumi import`, import GameLift Game Session Queues using their `name`. For example:
*
* ```sh
* $ pulumi import aws:gamelift/gameSessionQueue:GameSessionQueue example example
* ```
*/
class GameSessionQueue extends pulumi.CustomResource {
/**
* Get an existing GameSessionQueue resource's state with the given name, ID, and optional extra
* properties used to qualify the lookup.
*
* @param name The _unique_ name of the resulting resource.
* @param id The _unique_ provider ID of the resource to lookup.
* @param state Any extra arguments used during the lookup.
* @param opts Optional settings to control the behavior of the CustomResource.
*/
static get(name, id, state, opts) {
return new GameSessionQueue(name, state, Object.assign(Object.assign({}, opts), { id: id }));
}
/**
* Returns true if the given object is an instance of GameSessionQueue. This is designed to work even
* when multiple copies of the Pulumi SDK have been loaded into the same process.
*/
static isInstance(obj) {
if (obj === undefined || obj === null) {
return false;
}
return obj['__pulumiType'] === GameSessionQueue.__pulumiType;
}
constructor(name, argsOrState, opts) {
let resourceInputs = {};
opts = opts || {};
if (opts.id) {
const state = argsOrState;
resourceInputs["arn"] = state ? state.arn : undefined;
resourceInputs["customEventData"] = state ? state.customEventData : undefined;
resourceInputs["destinations"] = state ? state.destinations : undefined;
resourceInputs["name"] = state ? state.name : undefined;
resourceInputs["notificationTarget"] = state ? state.notificationTarget : undefined;
resourceInputs["playerLatencyPolicies"] = state ? state.playerLatencyPolicies : undefined;
resourceInputs["region"] = state ? state.region : undefined;
resourceInputs["tags"] = state ? state.tags : undefined;
resourceInputs["tagsAll"] = state ? state.tagsAll : undefined;
resourceInputs["timeoutInSeconds"] = state ? state.timeoutInSeconds : undefined;
}
else {
const args = argsOrState;
resourceInputs["customEventData"] = args ? args.customEventData : undefined;
resourceInputs["destinations"] = args ? args.destinations : undefined;
resourceInputs["name"] = args ? args.name : undefined;
resourceInputs["notificationTarget"] = args ? args.notificationTarget : undefined;
resourceInputs["playerLatencyPolicies"] = args ? args.playerLatencyPolicies : undefined;
resourceInputs["region"] = args ? args.region : undefined;
resourceInputs["tags"] = args ? args.tags : undefined;
resourceInputs["timeoutInSeconds"] = args ? args.timeoutInSeconds : undefined;
resourceInputs["arn"] = undefined /*out*/;
resourceInputs["tagsAll"] = undefined /*out*/;
}
opts = pulumi.mergeOptions(utilities.resourceOptsDefaults(), opts);
super(GameSessionQueue.__pulumiType, name, resourceInputs, opts);
}
}
exports.GameSessionQueue = GameSessionQueue;
/** @internal */
GameSessionQueue.__pulumiType = 'aws:gamelift/gameSessionQueue:GameSessionQueue';
//# sourceMappingURL=gameSessionQueue.js.map