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@pulumi/aws

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A Pulumi package for creating and managing Amazon Web Services (AWS) cloud resources.

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"use strict"; // *** WARNING: this file was generated by pulumi-language-nodejs. *** // *** Do not edit by hand unless you're certain you know what you are doing! *** Object.defineProperty(exports, "__esModule", { value: true }); exports.Fleet = void 0; const pulumi = require("@pulumi/pulumi"); const utilities = require("../utilities"); /** * Provides a GameLift Fleet resource. * * ## Example Usage * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as aws from "@pulumi/aws"; * * const example = new aws.gamelift.Fleet("example", { * buildId: exampleAwsGameliftBuild.id, * ec2InstanceType: "t2.micro", * fleetType: "ON_DEMAND", * name: "example-fleet-name", * runtimeConfiguration: { * serverProcesses: [{ * concurrentExecutions: 1, * launchPath: "C:\\game\\GomokuServer.exe", * }], * }, * }); * ``` * * ## Import * * Using `pulumi import`, import GameLift Fleets using the ID. For example: * * ```sh * $ pulumi import aws:gamelift/fleet:Fleet example <fleet-id> * ``` */ class Fleet extends pulumi.CustomResource { /** * Get an existing Fleet resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name, id, state, opts) { return new Fleet(name, state, Object.assign(Object.assign({}, opts), { id: id })); } /** * Returns true if the given object is an instance of Fleet. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj) { if (obj === undefined || obj === null) { return false; } return obj['__pulumiType'] === Fleet.__pulumiType; } constructor(name, argsOrState, opts) { let resourceInputs = {}; opts = opts || {}; if (opts.id) { const state = argsOrState; resourceInputs["arn"] = state ? state.arn : undefined; resourceInputs["buildArn"] = state ? state.buildArn : undefined; resourceInputs["buildId"] = state ? state.buildId : undefined; resourceInputs["certificateConfiguration"] = state ? state.certificateConfiguration : undefined; resourceInputs["description"] = state ? state.description : undefined; resourceInputs["ec2InboundPermissions"] = state ? state.ec2InboundPermissions : undefined; resourceInputs["ec2InstanceType"] = state ? state.ec2InstanceType : undefined; resourceInputs["fleetType"] = state ? state.fleetType : undefined; resourceInputs["instanceRoleArn"] = state ? state.instanceRoleArn : undefined; resourceInputs["logPaths"] = state ? state.logPaths : undefined; resourceInputs["metricGroups"] = state ? state.metricGroups : undefined; resourceInputs["name"] = state ? state.name : undefined; resourceInputs["newGameSessionProtectionPolicy"] = state ? state.newGameSessionProtectionPolicy : undefined; resourceInputs["operatingSystem"] = state ? state.operatingSystem : undefined; resourceInputs["region"] = state ? state.region : undefined; resourceInputs["resourceCreationLimitPolicy"] = state ? state.resourceCreationLimitPolicy : undefined; resourceInputs["runtimeConfiguration"] = state ? state.runtimeConfiguration : undefined; resourceInputs["scriptArn"] = state ? state.scriptArn : undefined; resourceInputs["scriptId"] = state ? state.scriptId : undefined; resourceInputs["tags"] = state ? state.tags : undefined; resourceInputs["tagsAll"] = state ? state.tagsAll : undefined; } else { const args = argsOrState; if ((!args || args.ec2InstanceType === undefined) && !opts.urn) { throw new Error("Missing required property 'ec2InstanceType'"); } resourceInputs["buildId"] = args ? args.buildId : undefined; resourceInputs["certificateConfiguration"] = args ? args.certificateConfiguration : undefined; resourceInputs["description"] = args ? args.description : undefined; resourceInputs["ec2InboundPermissions"] = args ? args.ec2InboundPermissions : undefined; resourceInputs["ec2InstanceType"] = args ? args.ec2InstanceType : undefined; resourceInputs["fleetType"] = args ? args.fleetType : undefined; resourceInputs["instanceRoleArn"] = args ? args.instanceRoleArn : undefined; resourceInputs["metricGroups"] = args ? args.metricGroups : undefined; resourceInputs["name"] = args ? args.name : undefined; resourceInputs["newGameSessionProtectionPolicy"] = args ? args.newGameSessionProtectionPolicy : undefined; resourceInputs["region"] = args ? args.region : undefined; resourceInputs["resourceCreationLimitPolicy"] = args ? args.resourceCreationLimitPolicy : undefined; resourceInputs["runtimeConfiguration"] = args ? args.runtimeConfiguration : undefined; resourceInputs["scriptId"] = args ? args.scriptId : undefined; resourceInputs["tags"] = args ? args.tags : undefined; resourceInputs["arn"] = undefined /*out*/; resourceInputs["buildArn"] = undefined /*out*/; resourceInputs["logPaths"] = undefined /*out*/; resourceInputs["operatingSystem"] = undefined /*out*/; resourceInputs["scriptArn"] = undefined /*out*/; resourceInputs["tagsAll"] = undefined /*out*/; } opts = pulumi.mergeOptions(utilities.resourceOptsDefaults(), opts); super(Fleet.__pulumiType, name, resourceInputs, opts); } } exports.Fleet = Fleet; /** @internal */ Fleet.__pulumiType = 'aws:gamelift/fleet:Fleet'; //# sourceMappingURL=fleet.js.map