@pulumi/aws
Version:
A Pulumi package for creating and managing Amazon Web Services (AWS) cloud resources.
97 lines • 4.01 kB
JavaScript
;
// *** WARNING: this file was generated by pulumi-language-nodejs. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
Object.defineProperty(exports, "__esModule", { value: true });
exports.Build = void 0;
const pulumi = require("@pulumi/pulumi");
const utilities = require("../utilities");
/**
* Provides an GameLift Build resource.
*
* ## Example Usage
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as aws from "@pulumi/aws";
*
* const test = new aws.gamelift.Build("test", {
* name: "example-build",
* operatingSystem: "WINDOWS_2012",
* storageLocation: {
* bucket: testAwsS3Bucket.id,
* key: testAwsS3Object.key,
* roleArn: testAwsIamRole.arn,
* },
* });
* ```
*
* ## Import
*
* Using `pulumi import`, import GameLift Builds using the ID. For example:
*
* ```sh
* $ pulumi import aws:gamelift/build:Build example <build-id>
* ```
*/
class Build extends pulumi.CustomResource {
/**
* Get an existing Build resource's state with the given name, ID, and optional extra
* properties used to qualify the lookup.
*
* @param name The _unique_ name of the resulting resource.
* @param id The _unique_ provider ID of the resource to lookup.
* @param state Any extra arguments used during the lookup.
* @param opts Optional settings to control the behavior of the CustomResource.
*/
static get(name, id, state, opts) {
return new Build(name, state, Object.assign(Object.assign({}, opts), { id: id }));
}
/**
* Returns true if the given object is an instance of Build. This is designed to work even
* when multiple copies of the Pulumi SDK have been loaded into the same process.
*/
static isInstance(obj) {
if (obj === undefined || obj === null) {
return false;
}
return obj['__pulumiType'] === Build.__pulumiType;
}
constructor(name, argsOrState, opts) {
let resourceInputs = {};
opts = opts || {};
if (opts.id) {
const state = argsOrState;
resourceInputs["arn"] = state ? state.arn : undefined;
resourceInputs["name"] = state ? state.name : undefined;
resourceInputs["operatingSystem"] = state ? state.operatingSystem : undefined;
resourceInputs["region"] = state ? state.region : undefined;
resourceInputs["storageLocation"] = state ? state.storageLocation : undefined;
resourceInputs["tags"] = state ? state.tags : undefined;
resourceInputs["tagsAll"] = state ? state.tagsAll : undefined;
resourceInputs["version"] = state ? state.version : undefined;
}
else {
const args = argsOrState;
if ((!args || args.operatingSystem === undefined) && !opts.urn) {
throw new Error("Missing required property 'operatingSystem'");
}
if ((!args || args.storageLocation === undefined) && !opts.urn) {
throw new Error("Missing required property 'storageLocation'");
}
resourceInputs["name"] = args ? args.name : undefined;
resourceInputs["operatingSystem"] = args ? args.operatingSystem : undefined;
resourceInputs["region"] = args ? args.region : undefined;
resourceInputs["storageLocation"] = args ? args.storageLocation : undefined;
resourceInputs["tags"] = args ? args.tags : undefined;
resourceInputs["version"] = args ? args.version : undefined;
resourceInputs["arn"] = undefined /*out*/;
resourceInputs["tagsAll"] = undefined /*out*/;
}
opts = pulumi.mergeOptions(utilities.resourceOptsDefaults(), opts);
super(Build.__pulumiType, name, resourceInputs, opts);
}
}
exports.Build = Build;
/** @internal */
Build.__pulumiType = 'aws:gamelift/build:Build';
//# sourceMappingURL=build.js.map