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@pulumi/aws

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A Pulumi package for creating and managing Amazon Web Services (AWS) cloud resources.

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import * as pulumi from "@pulumi/pulumi"; import * as inputs from "../types/input"; import * as outputs from "../types/output"; /** * Provides an GameLift Game Session Queue resource. * * ## Example Usage * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as aws from "@pulumi/aws"; * * const test = new aws.gamelift.GameSessionQueue("test", { * name: "example-session-queue", * destinations: [ * usWest2Fleet.arn, * euCentral1Fleet.arn, * ], * notificationTarget: gameSessionQueueNotifications.arn, * playerLatencyPolicies: [ * { * maximumIndividualPlayerLatencyMilliseconds: 100, * policyDurationSeconds: 5, * }, * { * maximumIndividualPlayerLatencyMilliseconds: 200, * }, * ], * timeoutInSeconds: 60, * }); * ``` * * ## Import * * Using `pulumi import`, import GameLift Game Session Queues using their `name`. For example: * * ```sh * $ pulumi import aws:gamelift/gameSessionQueue:GameSessionQueue example example * ``` */ export declare class GameSessionQueue extends pulumi.CustomResource { /** * Get an existing GameSessionQueue resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, state?: GameSessionQueueState, opts?: pulumi.CustomResourceOptions): GameSessionQueue; /** * Returns true if the given object is an instance of GameSessionQueue. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is GameSessionQueue; /** * Game Session Queue ARN. */ readonly arn: pulumi.Output<string>; /** * Information to be added to all events that are related to this game session queue. */ readonly customEventData: pulumi.Output<string | undefined>; /** * List of fleet/alias ARNs used by session queue for placing game sessions. */ readonly destinations: pulumi.Output<string[] | undefined>; /** * Name of the session queue. */ readonly name: pulumi.Output<string>; /** * An SNS topic ARN that is set up to receive game session placement notifications. */ readonly notificationTarget: pulumi.Output<string | undefined>; /** * One or more policies used to choose fleet based on player latency. See below. */ readonly playerLatencyPolicies: pulumi.Output<outputs.gamelift.GameSessionQueuePlayerLatencyPolicy[] | undefined>; /** * Region where this resource will be [managed](https://docs.aws.amazon.com/general/latest/gr/rande.html#regional-endpoints). Defaults to the Region set in the provider configuration. */ readonly region: pulumi.Output<string>; /** * Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. */ readonly tags: pulumi.Output<{ [key: string]: string; } | undefined>; /** * A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block. */ readonly tagsAll: pulumi.Output<{ [key: string]: string; }>; /** * Maximum time a game session request can remain in the queue. */ readonly timeoutInSeconds: pulumi.Output<number | undefined>; /** * Create a GameSessionQueue resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args?: GameSessionQueueArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering GameSessionQueue resources. */ export interface GameSessionQueueState { /** * Game Session Queue ARN. */ arn?: pulumi.Input<string>; /** * Information to be added to all events that are related to this game session queue. */ customEventData?: pulumi.Input<string>; /** * List of fleet/alias ARNs used by session queue for placing game sessions. */ destinations?: pulumi.Input<pulumi.Input<string>[]>; /** * Name of the session queue. */ name?: pulumi.Input<string>; /** * An SNS topic ARN that is set up to receive game session placement notifications. */ notificationTarget?: pulumi.Input<string>; /** * One or more policies used to choose fleet based on player latency. See below. */ playerLatencyPolicies?: pulumi.Input<pulumi.Input<inputs.gamelift.GameSessionQueuePlayerLatencyPolicy>[]>; /** * Region where this resource will be [managed](https://docs.aws.amazon.com/general/latest/gr/rande.html#regional-endpoints). Defaults to the Region set in the provider configuration. */ region?: pulumi.Input<string>; /** * Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. */ tags?: pulumi.Input<{ [key: string]: pulumi.Input<string>; }>; /** * A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block. */ tagsAll?: pulumi.Input<{ [key: string]: pulumi.Input<string>; }>; /** * Maximum time a game session request can remain in the queue. */ timeoutInSeconds?: pulumi.Input<number>; } /** * The set of arguments for constructing a GameSessionQueue resource. */ export interface GameSessionQueueArgs { /** * Information to be added to all events that are related to this game session queue. */ customEventData?: pulumi.Input<string>; /** * List of fleet/alias ARNs used by session queue for placing game sessions. */ destinations?: pulumi.Input<pulumi.Input<string>[]>; /** * Name of the session queue. */ name?: pulumi.Input<string>; /** * An SNS topic ARN that is set up to receive game session placement notifications. */ notificationTarget?: pulumi.Input<string>; /** * One or more policies used to choose fleet based on player latency. See below. */ playerLatencyPolicies?: pulumi.Input<pulumi.Input<inputs.gamelift.GameSessionQueuePlayerLatencyPolicy>[]>; /** * Region where this resource will be [managed](https://docs.aws.amazon.com/general/latest/gr/rande.html#regional-endpoints). Defaults to the Region set in the provider configuration. */ region?: pulumi.Input<string>; /** * Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. */ tags?: pulumi.Input<{ [key: string]: pulumi.Input<string>; }>; /** * Maximum time a game session request can remain in the queue. */ timeoutInSeconds?: pulumi.Input<number>; }