UNPKG

@pulumi/aws

Version:

A Pulumi package for creating and managing Amazon Web Services (AWS) cloud resources.

302 lines (301 loc) • 11.9 kB
import * as pulumi from "@pulumi/pulumi"; import * as inputs from "../types/input"; import * as outputs from "../types/output"; /** * Provides a GameLift Fleet resource. * * ## Example Usage * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as aws from "@pulumi/aws"; * * const example = new aws.gamelift.Fleet("example", { * buildId: exampleAwsGameliftBuild.id, * ec2InstanceType: "t2.micro", * fleetType: "ON_DEMAND", * name: "example-fleet-name", * runtimeConfiguration: { * serverProcesses: [{ * concurrentExecutions: 1, * launchPath: "C:\\game\\GomokuServer.exe", * }], * }, * }); * ``` * * ## Import * * Using `pulumi import`, import GameLift Fleets using the ID. For example: * * ```sh * $ pulumi import aws:gamelift/fleet:Fleet example <fleet-id> * ``` */ export declare class Fleet extends pulumi.CustomResource { /** * Get an existing Fleet resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, state?: FleetState, opts?: pulumi.CustomResourceOptions): Fleet; /** * Returns true if the given object is an instance of Fleet. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is Fleet; /** * Fleet ARN. */ readonly arn: pulumi.Output<string>; /** * Build ARN. */ readonly buildArn: pulumi.Output<string>; /** * ID of the GameLift Build to be deployed on the fleet. Conflicts with `scriptId`. */ readonly buildId: pulumi.Output<string | undefined>; /** * Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration. */ readonly certificateConfiguration: pulumi.Output<outputs.gamelift.FleetCertificateConfiguration>; /** * Human-readable description of the fleet. */ readonly description: pulumi.Output<string | undefined>; /** * Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below. */ readonly ec2InboundPermissions: pulumi.Output<outputs.gamelift.FleetEc2InboundPermission[]>; /** * Name of an EC2 instance typeE.g., `t2.micro` */ readonly ec2InstanceType: pulumi.Output<string>; /** * Type of fleet. This value must be `ON_DEMAND` or `SPOT`. Defaults to `ON_DEMAND`. */ readonly fleetType: pulumi.Output<string | undefined>; /** * ARN of an IAM role that instances in the fleet can assume. */ readonly instanceRoleArn: pulumi.Output<string | undefined>; readonly logPaths: pulumi.Output<string[]>; /** * List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`. */ readonly metricGroups: pulumi.Output<string[]>; /** * The name of the fleet. */ readonly name: pulumi.Output<string>; /** * Game session protection policy to apply to all instances in this fleetE.g., `FullProtection`. Defaults to `NoProtection`. */ readonly newGameSessionProtectionPolicy: pulumi.Output<string | undefined>; /** * Operating system of the fleet's computing resources. */ readonly operatingSystem: pulumi.Output<string>; /** * Region where this resource will be [managed](https://docs.aws.amazon.com/general/latest/gr/rande.html#regional-endpoints). Defaults to the Region set in the provider configuration. */ readonly region: pulumi.Output<string>; /** * Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below. */ readonly resourceCreationLimitPolicy: pulumi.Output<outputs.gamelift.FleetResourceCreationLimitPolicy | undefined>; /** * Instructions for launching server processes on each instance in the fleet. See below. */ readonly runtimeConfiguration: pulumi.Output<outputs.gamelift.FleetRuntimeConfiguration | undefined>; /** * Script ARN. */ readonly scriptArn: pulumi.Output<string>; /** * ID of the GameLift Script to be deployed on the fleet. Conflicts with `buildId`. */ readonly scriptId: pulumi.Output<string | undefined>; /** * Key-value map of resource tags. If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. */ readonly tags: pulumi.Output<{ [key: string]: string; } | undefined>; /** * A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block. */ readonly tagsAll: pulumi.Output<{ [key: string]: string; }>; /** * Create a Fleet resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: FleetArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering Fleet resources. */ export interface FleetState { /** * Fleet ARN. */ arn?: pulumi.Input<string>; /** * Build ARN. */ buildArn?: pulumi.Input<string>; /** * ID of the GameLift Build to be deployed on the fleet. Conflicts with `scriptId`. */ buildId?: pulumi.Input<string>; /** * Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration. */ certificateConfiguration?: pulumi.Input<inputs.gamelift.FleetCertificateConfiguration>; /** * Human-readable description of the fleet. */ description?: pulumi.Input<string>; /** * Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below. */ ec2InboundPermissions?: pulumi.Input<pulumi.Input<inputs.gamelift.FleetEc2InboundPermission>[]>; /** * Name of an EC2 instance typeE.g., `t2.micro` */ ec2InstanceType?: pulumi.Input<string>; /** * Type of fleet. This value must be `ON_DEMAND` or `SPOT`. Defaults to `ON_DEMAND`. */ fleetType?: pulumi.Input<string>; /** * ARN of an IAM role that instances in the fleet can assume. */ instanceRoleArn?: pulumi.Input<string>; logPaths?: pulumi.Input<pulumi.Input<string>[]>; /** * List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`. */ metricGroups?: pulumi.Input<pulumi.Input<string>[]>; /** * The name of the fleet. */ name?: pulumi.Input<string>; /** * Game session protection policy to apply to all instances in this fleetE.g., `FullProtection`. Defaults to `NoProtection`. */ newGameSessionProtectionPolicy?: pulumi.Input<string>; /** * Operating system of the fleet's computing resources. */ operatingSystem?: pulumi.Input<string>; /** * Region where this resource will be [managed](https://docs.aws.amazon.com/general/latest/gr/rande.html#regional-endpoints). Defaults to the Region set in the provider configuration. */ region?: pulumi.Input<string>; /** * Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below. */ resourceCreationLimitPolicy?: pulumi.Input<inputs.gamelift.FleetResourceCreationLimitPolicy>; /** * Instructions for launching server processes on each instance in the fleet. See below. */ runtimeConfiguration?: pulumi.Input<inputs.gamelift.FleetRuntimeConfiguration>; /** * Script ARN. */ scriptArn?: pulumi.Input<string>; /** * ID of the GameLift Script to be deployed on the fleet. Conflicts with `buildId`. */ scriptId?: pulumi.Input<string>; /** * Key-value map of resource tags. If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. */ tags?: pulumi.Input<{ [key: string]: pulumi.Input<string>; }>; /** * A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block. */ tagsAll?: pulumi.Input<{ [key: string]: pulumi.Input<string>; }>; } /** * The set of arguments for constructing a Fleet resource. */ export interface FleetArgs { /** * ID of the GameLift Build to be deployed on the fleet. Conflicts with `scriptId`. */ buildId?: pulumi.Input<string>; /** * Prompts GameLift to generate a TLS/SSL certificate for the fleet. See certificate_configuration. */ certificateConfiguration?: pulumi.Input<inputs.gamelift.FleetCertificateConfiguration>; /** * Human-readable description of the fleet. */ description?: pulumi.Input<string>; /** * Range of IP addresses and port settings that permit inbound traffic to access server processes running on the fleet. See below. */ ec2InboundPermissions?: pulumi.Input<pulumi.Input<inputs.gamelift.FleetEc2InboundPermission>[]>; /** * Name of an EC2 instance typeE.g., `t2.micro` */ ec2InstanceType: pulumi.Input<string>; /** * Type of fleet. This value must be `ON_DEMAND` or `SPOT`. Defaults to `ON_DEMAND`. */ fleetType?: pulumi.Input<string>; /** * ARN of an IAM role that instances in the fleet can assume. */ instanceRoleArn?: pulumi.Input<string>; /** * List of names of metric groups to add this fleet to. A metric group tracks metrics across all fleets in the group. Defaults to `default`. */ metricGroups?: pulumi.Input<pulumi.Input<string>[]>; /** * The name of the fleet. */ name?: pulumi.Input<string>; /** * Game session protection policy to apply to all instances in this fleetE.g., `FullProtection`. Defaults to `NoProtection`. */ newGameSessionProtectionPolicy?: pulumi.Input<string>; /** * Region where this resource will be [managed](https://docs.aws.amazon.com/general/latest/gr/rande.html#regional-endpoints). Defaults to the Region set in the provider configuration. */ region?: pulumi.Input<string>; /** * Policy that limits the number of game sessions an individual player can create over a span of time for this fleet. See below. */ resourceCreationLimitPolicy?: pulumi.Input<inputs.gamelift.FleetResourceCreationLimitPolicy>; /** * Instructions for launching server processes on each instance in the fleet. See below. */ runtimeConfiguration?: pulumi.Input<inputs.gamelift.FleetRuntimeConfiguration>; /** * ID of the GameLift Script to be deployed on the fleet. Conflicts with `buildId`. */ scriptId?: pulumi.Input<string>; /** * Key-value map of resource tags. If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. */ tags?: pulumi.Input<{ [key: string]: pulumi.Input<string>; }>; }