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@pulumi/aws

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A Pulumi package for creating and managing Amazon Web Services (AWS) cloud resources.

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import * as pulumi from "@pulumi/pulumi"; import * as inputs from "../types/input"; import * as outputs from "../types/output"; /** * Provides an GameLift Build resource. * * ## Example Usage * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as aws from "@pulumi/aws"; * * const test = new aws.gamelift.Build("test", { * name: "example-build", * operatingSystem: "WINDOWS_2012", * storageLocation: { * bucket: testAwsS3Bucket.id, * key: testAwsS3Object.key, * roleArn: testAwsIamRole.arn, * }, * }); * ``` * * ## Import * * Using `pulumi import`, import GameLift Builds using the ID. For example: * * ```sh * $ pulumi import aws:gamelift/build:Build example <build-id> * ``` */ export declare class Build extends pulumi.CustomResource { /** * Get an existing Build resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param state Any extra arguments used during the lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, state?: BuildState, opts?: pulumi.CustomResourceOptions): Build; /** * Returns true if the given object is an instance of Build. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is Build; /** * GameLift Build ARN. */ readonly arn: pulumi.Output<string>; /** * Name of the build */ readonly name: pulumi.Output<string>; /** * Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`. */ readonly operatingSystem: pulumi.Output<string>; /** * Region where this resource will be [managed](https://docs.aws.amazon.com/general/latest/gr/rande.html#regional-endpoints). Defaults to the Region set in the provider configuration. */ readonly region: pulumi.Output<string>; /** * Information indicating where your game build files are stored. See below. */ readonly storageLocation: pulumi.Output<outputs.gamelift.BuildStorageLocation>; /** * Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. */ readonly tags: pulumi.Output<{ [key: string]: string; } | undefined>; /** * A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block. */ readonly tagsAll: pulumi.Output<{ [key: string]: string; }>; /** * Version that is associated with this build. */ readonly version: pulumi.Output<string | undefined>; /** * Create a Build resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: BuildArgs, opts?: pulumi.CustomResourceOptions); } /** * Input properties used for looking up and filtering Build resources. */ export interface BuildState { /** * GameLift Build ARN. */ arn?: pulumi.Input<string>; /** * Name of the build */ name?: pulumi.Input<string>; /** * Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`. */ operatingSystem?: pulumi.Input<string>; /** * Region where this resource will be [managed](https://docs.aws.amazon.com/general/latest/gr/rande.html#regional-endpoints). Defaults to the Region set in the provider configuration. */ region?: pulumi.Input<string>; /** * Information indicating where your game build files are stored. See below. */ storageLocation?: pulumi.Input<inputs.gamelift.BuildStorageLocation>; /** * Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. */ tags?: pulumi.Input<{ [key: string]: pulumi.Input<string>; }>; /** * A map of tags assigned to the resource, including those inherited from the provider `defaultTags` configuration block. */ tagsAll?: pulumi.Input<{ [key: string]: pulumi.Input<string>; }>; /** * Version that is associated with this build. */ version?: pulumi.Input<string>; } /** * The set of arguments for constructing a Build resource. */ export interface BuildArgs { /** * Name of the build */ name?: pulumi.Input<string>; /** * Operating system that the game server binaries are built to run on. Valid values: `WINDOWS_2012`, `AMAZON_LINUX`, `AMAZON_LINUX_2`, `WINDOWS_2016`, `AMAZON_LINUX_2023`. */ operatingSystem: pulumi.Input<string>; /** * Region where this resource will be [managed](https://docs.aws.amazon.com/general/latest/gr/rande.html#regional-endpoints). Defaults to the Region set in the provider configuration. */ region?: pulumi.Input<string>; /** * Information indicating where your game build files are stored. See below. */ storageLocation: pulumi.Input<inputs.gamelift.BuildStorageLocation>; /** * Key-value map of resource tags. .If configured with a provider `defaultTags` configuration block present, tags with matching keys will overwrite those defined at the provider-level. */ tags?: pulumi.Input<{ [key: string]: pulumi.Input<string>; }>; /** * Version that is associated with this build. */ version?: pulumi.Input<string>; }