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@pulumi/aws-native

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The Pulumi AWS Cloud Control Provider enables you to build, deploy, and manage [any AWS resource that's supported by the AWS Cloud Control API](https://github.com/pulumi/pulumi-aws-native/blob/master/provider/cmd/pulumi-gen-aws-native/supported-types.txt)

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import * as pulumi from "@pulumi/pulumi"; import * as inputs from "../types/input"; import * as outputs from "../types/output"; /** * Definition of AWS::GameLiftStreams::Application Resource Type */ export declare class Application extends pulumi.CustomResource { /** * Get an existing Application resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, opts?: pulumi.CustomResourceOptions): Application; /** * Returns true if the given object is an instance of Application. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is Application; /** * An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more `ApplicationLogPaths` . */ readonly applicationLogOutputUri: pulumi.Output<string | undefined>; /** * Locations of log files that your content generates during a stream session. Enter path values that are relative to the `ApplicationSourceUri` location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in `ApplicationLogOutputUri` at the end of a stream session. To retrieve stored log files, call [GetStreamSession](https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html) and get the `LogFileLocationUri` . */ readonly applicationLogPaths: pulumi.Output<string[] | undefined>; /** * The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location. * * This value is immutable. To designate a different content location, create a new application. * * > The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same AWS Region. */ readonly applicationSourceUri: pulumi.Output<string>; /** * An [Amazon Resource Name (ARN)](https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html) that uniquely identifies the application resource across all AWS Regions. For example: * * `arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6` . */ readonly arn: pulumi.Output<string>; /** * An ID that uniquely identifies the application resource. For example: `a-9ZY8X7Wv6` . */ readonly awsId: pulumi.Output<string>; /** * A human-readable label for the application. You can update this value later. */ readonly description: pulumi.Output<string>; /** * The relative path and file name of the executable file that Amazon GameLift Streams will stream. Specify a path relative to the location set in `ApplicationSourceUri` . The file must be contained within the application's root folder. For Windows applications, the file must be a valid Windows executable or batch file with a filename ending in .exe, .cmd, or .bat. For Linux applications, the file must be a valid Linux binary executable or a script that contains an initial interpreter line starting with a shebang (' `#!` '). */ readonly executablePath: pulumi.Output<string>; /** * A set of configuration settings to run the application on a stream group. This configures the operating system, and can include compatibility layers and other drivers. */ readonly runtimeEnvironment: pulumi.Output<outputs.gameliftstreams.ApplicationRuntimeEnvironment>; /** * A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging AWS resources is useful for resource management, access management and cost allocation. See [Tagging AWS Resources](https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the *AWS General Reference* . */ readonly tags: pulumi.Output<{ [key: string]: string; } | undefined>; /** * Create a Application resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: ApplicationArgs, opts?: pulumi.CustomResourceOptions); } /** * The set of arguments for constructing a Application resource. */ export interface ApplicationArgs { /** * An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more `ApplicationLogPaths` . */ applicationLogOutputUri?: pulumi.Input<string>; /** * Locations of log files that your content generates during a stream session. Enter path values that are relative to the `ApplicationSourceUri` location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in `ApplicationLogOutputUri` at the end of a stream session. To retrieve stored log files, call [GetStreamSession](https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html) and get the `LogFileLocationUri` . */ applicationLogPaths?: pulumi.Input<pulumi.Input<string>[]>; /** * The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location. * * This value is immutable. To designate a different content location, create a new application. * * > The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same AWS Region. */ applicationSourceUri: pulumi.Input<string>; /** * A human-readable label for the application. You can update this value later. */ description: pulumi.Input<string>; /** * The relative path and file name of the executable file that Amazon GameLift Streams will stream. Specify a path relative to the location set in `ApplicationSourceUri` . The file must be contained within the application's root folder. For Windows applications, the file must be a valid Windows executable or batch file with a filename ending in .exe, .cmd, or .bat. For Linux applications, the file must be a valid Linux binary executable or a script that contains an initial interpreter line starting with a shebang (' `#!` '). */ executablePath: pulumi.Input<string>; /** * A set of configuration settings to run the application on a stream group. This configures the operating system, and can include compatibility layers and other drivers. */ runtimeEnvironment: pulumi.Input<inputs.gameliftstreams.ApplicationRuntimeEnvironmentArgs>; /** * A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging AWS resources is useful for resource management, access management and cost allocation. See [Tagging AWS Resources](https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html) in the *AWS General Reference* . */ tags?: pulumi.Input<{ [key: string]: pulumi.Input<string>; }>; }