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@pulumi/aws-native

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The Pulumi AWS Cloud Control Provider enables you to build, deploy, and manage [any AWS resource that's supported by the AWS Cloud Control API](https://github.com/pulumi/pulumi-aws-native/blob/master/provider/cmd/pulumi-gen-aws-native/supported-types.txt)

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import * as pulumi from "@pulumi/pulumi"; import * as inputs from "../types/input"; import * as outputs from "../types/output"; /** * The AWS::GameLift::MatchmakingRuleSet resource creates an Amazon GameLift (GameLift) matchmaking rule set. * * ## Example Usage * ### Example * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as aws_native from "@pulumi/aws-native"; * * const matchmakingRuleSetResource = new aws_native.gamelift.MatchmakingRuleSet("matchmakingRuleSetResource", { * name: "MyRuleSet", * ruleSetBody: "{\"name\": \"MyMatchmakingRuleSet\",\"ruleLanguageVersion\": \"1.0\", \"teams\": [{\"name\": \"MyTeam\",\"minPlayers\": 1,\"maxPlayers\": 20}]}", * }); * const matchmakingConfigurationResource = new aws_native.gamelift.MatchmakingConfiguration("matchmakingConfigurationResource", { * name: "MyMatchmakingConfiguration", * acceptanceRequired: true, * acceptanceTimeoutSeconds: 60, * backfillMode: aws_native.gamelift.MatchmakingConfigurationBackfillMode.Manual, * customEventData: "MyCustomEventData", * description: "A basic standalone matchmaking configuration", * flexMatchMode: aws_native.gamelift.MatchmakingConfigurationFlexMatchMode.Standalone, * requestTimeoutSeconds: 100, * ruleSetName: matchmakingRuleSetResource.id, * }, { * dependsOn: [matchmakingRuleSetResource], * }); * * ``` * ### Example * * ```typescript * import * as pulumi from "@pulumi/pulumi"; * import * as aws_native from "@pulumi/aws-native"; * * const matchmakingRuleSet = new aws_native.gamelift.MatchmakingRuleSet("matchmakingRuleSet", { * name: "MyRuleSet", * ruleSetBody: "{\"name\": \"MyMatchmakingRuleSet\",\"ruleLanguageVersion\": \"1.0\", \"teams\": [{\"name\": \"MyTeam\",\"minPlayers\": 1,\"maxPlayers\": 20}]}", * }); * * ``` */ export declare class MatchmakingRuleSet extends pulumi.CustomResource { /** * Get an existing MatchmakingRuleSet resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, opts?: pulumi.CustomResourceOptions): MatchmakingRuleSet; /** * Returns true if the given object is an instance of MatchmakingRuleSet. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is MatchmakingRuleSet; /** * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it. */ readonly arn: pulumi.Output<string>; /** * A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds. */ readonly creationTime: pulumi.Output<string>; /** * A unique identifier for the matchmaking rule set. */ readonly name: pulumi.Output<string>; /** * A collection of matchmaking rules, formatted as a JSON string. */ readonly ruleSetBody: pulumi.Output<string>; /** * An array of key-value pairs to apply to this resource. */ readonly tags: pulumi.Output<outputs.Tag[] | undefined>; /** * Create a MatchmakingRuleSet resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: MatchmakingRuleSetArgs, opts?: pulumi.CustomResourceOptions); } /** * The set of arguments for constructing a MatchmakingRuleSet resource. */ export interface MatchmakingRuleSetArgs { /** * A unique identifier for the matchmaking rule set. */ name?: pulumi.Input<string>; /** * A collection of matchmaking rules, formatted as a JSON string. */ ruleSetBody: pulumi.Input<string>; /** * An array of key-value pairs to apply to this resource. */ tags?: pulumi.Input<pulumi.Input<inputs.TagArgs>[]>; }