@pulumi/aws-native
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The Pulumi AWS Cloud Control Provider enables you to build, deploy, and manage [any AWS resource that's supported by the AWS Cloud Control API](https://github.com/pulumi/pulumi-aws-native/blob/master/provider/cmd/pulumi-gen-aws-native/supported-types.txt)
107 lines (106 loc) • 4.39 kB
TypeScript
import * as pulumi from "@pulumi/pulumi";
import * as inputs from "../types/input";
import * as outputs from "../types/output";
/**
* The AWS::GameLift::MatchmakingRuleSet resource creates an Amazon GameLift (GameLift) matchmaking rule set.
*
* ## Example Usage
* ### Example
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as aws_native from "@pulumi/aws-native";
*
* const matchmakingRuleSetResource = new aws_native.gamelift.MatchmakingRuleSet("matchmakingRuleSetResource", {
* name: "MyRuleSet",
* ruleSetBody: "{\"name\": \"MyMatchmakingRuleSet\",\"ruleLanguageVersion\": \"1.0\", \"teams\": [{\"name\": \"MyTeam\",\"minPlayers\": 1,\"maxPlayers\": 20}]}",
* });
* const matchmakingConfigurationResource = new aws_native.gamelift.MatchmakingConfiguration("matchmakingConfigurationResource", {
* name: "MyMatchmakingConfiguration",
* acceptanceRequired: true,
* acceptanceTimeoutSeconds: 60,
* backfillMode: aws_native.gamelift.MatchmakingConfigurationBackfillMode.Manual,
* customEventData: "MyCustomEventData",
* description: "A basic standalone matchmaking configuration",
* flexMatchMode: aws_native.gamelift.MatchmakingConfigurationFlexMatchMode.Standalone,
* requestTimeoutSeconds: 100,
* ruleSetName: matchmakingRuleSetResource.id,
* }, {
* dependsOn: [matchmakingRuleSetResource],
* });
*
* ```
* ### Example
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as aws_native from "@pulumi/aws-native";
*
* const matchmakingRuleSet = new aws_native.gamelift.MatchmakingRuleSet("matchmakingRuleSet", {
* name: "MyRuleSet",
* ruleSetBody: "{\"name\": \"MyMatchmakingRuleSet\",\"ruleLanguageVersion\": \"1.0\", \"teams\": [{\"name\": \"MyTeam\",\"minPlayers\": 1,\"maxPlayers\": 20}]}",
* });
*
* ```
*/
export declare class MatchmakingRuleSet extends pulumi.CustomResource {
/**
* Get an existing MatchmakingRuleSet resource's state with the given name, ID, and optional extra
* properties used to qualify the lookup.
*
* @param name The _unique_ name of the resulting resource.
* @param id The _unique_ provider ID of the resource to lookup.
* @param opts Optional settings to control the behavior of the CustomResource.
*/
static get(name: string, id: pulumi.Input<pulumi.ID>, opts?: pulumi.CustomResourceOptions): MatchmakingRuleSet;
/**
* Returns true if the given object is an instance of MatchmakingRuleSet. This is designed to work even
* when multiple copies of the Pulumi SDK have been loaded into the same process.
*/
static isInstance(obj: any): obj is MatchmakingRuleSet;
/**
* The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it.
*/
readonly arn: pulumi.Output<string>;
/**
* A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds.
*/
readonly creationTime: pulumi.Output<string>;
/**
* A unique identifier for the matchmaking rule set.
*/
readonly name: pulumi.Output<string>;
/**
* A collection of matchmaking rules, formatted as a JSON string.
*/
readonly ruleSetBody: pulumi.Output<string>;
/**
* An array of key-value pairs to apply to this resource.
*/
readonly tags: pulumi.Output<outputs.Tag[] | undefined>;
/**
* Create a MatchmakingRuleSet resource with the given unique name, arguments, and options.
*
* @param name The _unique_ name of the resource.
* @param args The arguments to use to populate this resource's properties.
* @param opts A bag of options that control this resource's behavior.
*/
constructor(name: string, args: MatchmakingRuleSetArgs, opts?: pulumi.CustomResourceOptions);
}
/**
* The set of arguments for constructing a MatchmakingRuleSet resource.
*/
export interface MatchmakingRuleSetArgs {
/**
* A unique identifier for the matchmaking rule set.
*/
name?: pulumi.Input<string>;
/**
* A collection of matchmaking rules, formatted as a JSON string.
*/
ruleSetBody: pulumi.Input<string>;
/**
* An array of key-value pairs to apply to this resource.
*/
tags?: pulumi.Input<pulumi.Input<inputs.TagArgs>[]>;
}