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@pulumi/aws-native

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The Pulumi AWS Cloud Control Provider enables you to build, deploy, and manage [any AWS resource that's supported by the AWS Cloud Control API](https://github.com/pulumi/pulumi-aws-native/blob/master/provider/cmd/pulumi-gen-aws-native/supported-types.txt)

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import * as pulumi from "@pulumi/pulumi"; import * as inputs from "../types/input"; import * as outputs from "../types/output"; import * as enums from "../types/enums"; /** * The AWS::GameLift::MatchmakingConfiguration resource creates an Amazon GameLift (GameLift) matchmaking configuration. */ export declare class MatchmakingConfiguration extends pulumi.CustomResource { /** * Get an existing MatchmakingConfiguration resource's state with the given name, ID, and optional extra * properties used to qualify the lookup. * * @param name The _unique_ name of the resulting resource. * @param id The _unique_ provider ID of the resource to lookup. * @param opts Optional settings to control the behavior of the CustomResource. */ static get(name: string, id: pulumi.Input<pulumi.ID>, opts?: pulumi.CustomResourceOptions): MatchmakingConfiguration; /** * Returns true if the given object is an instance of MatchmakingConfiguration. This is designed to work even * when multiple copies of the Pulumi SDK have been loaded into the same process. */ static isInstance(obj: any): obj is MatchmakingConfiguration; /** * A flag that indicates whether a match that was created with this configuration must be accepted by the matched players */ readonly acceptanceRequired: pulumi.Output<boolean>; /** * The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. */ readonly acceptanceTimeoutSeconds: pulumi.Output<number | undefined>; /** * The number of player slots in a match to keep open for future players. */ readonly additionalPlayerCount: pulumi.Output<number | undefined>; /** * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it. */ readonly arn: pulumi.Output<string>; /** * The method used to backfill game sessions created with this matchmaking configuration. */ readonly backfillMode: pulumi.Output<enums.gamelift.MatchmakingConfigurationBackfillMode | undefined>; /** * A time stamp indicating when this data object was created. */ readonly creationTime: pulumi.Output<string | undefined>; /** * Information to attach to all events related to the matchmaking configuration. */ readonly customEventData: pulumi.Output<string | undefined>; /** * A descriptive label that is associated with matchmaking configuration. */ readonly description: pulumi.Output<string | undefined>; /** * Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. */ readonly flexMatchMode: pulumi.Output<enums.gamelift.MatchmakingConfigurationFlexMatchMode | undefined>; /** * A set of custom properties for a game session, formatted as key:value pairs. */ readonly gameProperties: pulumi.Output<outputs.gamelift.MatchmakingConfigurationGameProperty[] | undefined>; /** * A set of custom game session properties, formatted as a single string value. */ readonly gameSessionData: pulumi.Output<string | undefined>; /** * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. */ readonly gameSessionQueueArns: pulumi.Output<string[] | undefined>; /** * A unique identifier for the matchmaking configuration. */ readonly name: pulumi.Output<string>; /** * An SNS topic ARN that is set up to receive matchmaking notifications. */ readonly notificationTarget: pulumi.Output<string | undefined>; /** * The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. */ readonly requestTimeoutSeconds: pulumi.Output<number>; /** * The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses. */ readonly ruleSetArn: pulumi.Output<string | undefined>; /** * A unique identifier for the matchmaking rule set to use with this configuration. */ readonly ruleSetName: pulumi.Output<string>; /** * An array of key-value pairs to apply to this resource. */ readonly tags: pulumi.Output<outputs.Tag[] | undefined>; /** * Create a MatchmakingConfiguration resource with the given unique name, arguments, and options. * * @param name The _unique_ name of the resource. * @param args The arguments to use to populate this resource's properties. * @param opts A bag of options that control this resource's behavior. */ constructor(name: string, args: MatchmakingConfigurationArgs, opts?: pulumi.CustomResourceOptions); } /** * The set of arguments for constructing a MatchmakingConfiguration resource. */ export interface MatchmakingConfigurationArgs { /** * A flag that indicates whether a match that was created with this configuration must be accepted by the matched players */ acceptanceRequired: pulumi.Input<boolean>; /** * The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. */ acceptanceTimeoutSeconds?: pulumi.Input<number>; /** * The number of player slots in a match to keep open for future players. */ additionalPlayerCount?: pulumi.Input<number>; /** * The method used to backfill game sessions created with this matchmaking configuration. */ backfillMode?: pulumi.Input<enums.gamelift.MatchmakingConfigurationBackfillMode>; /** * A time stamp indicating when this data object was created. */ creationTime?: pulumi.Input<string>; /** * Information to attach to all events related to the matchmaking configuration. */ customEventData?: pulumi.Input<string>; /** * A descriptive label that is associated with matchmaking configuration. */ description?: pulumi.Input<string>; /** * Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. */ flexMatchMode?: pulumi.Input<enums.gamelift.MatchmakingConfigurationFlexMatchMode>; /** * A set of custom properties for a game session, formatted as key:value pairs. */ gameProperties?: pulumi.Input<pulumi.Input<inputs.gamelift.MatchmakingConfigurationGamePropertyArgs>[]>; /** * A set of custom game session properties, formatted as a single string value. */ gameSessionData?: pulumi.Input<string>; /** * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. */ gameSessionQueueArns?: pulumi.Input<pulumi.Input<string>[]>; /** * A unique identifier for the matchmaking configuration. */ name?: pulumi.Input<string>; /** * An SNS topic ARN that is set up to receive matchmaking notifications. */ notificationTarget?: pulumi.Input<string>; /** * The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. */ requestTimeoutSeconds: pulumi.Input<number>; /** * The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses. */ ruleSetArn?: pulumi.Input<string>; /** * A unique identifier for the matchmaking rule set to use with this configuration. */ ruleSetName: pulumi.Input<string>; /** * An array of key-value pairs to apply to this resource. */ tags?: pulumi.Input<pulumi.Input<inputs.TagArgs>[]>; }