UNPKG

@pulumi/aws-native

Version:

The Pulumi AWS Cloud Control Provider enables you to build, deploy, and manage [any AWS resource that's supported by the AWS Cloud Control API](https://github.com/pulumi/pulumi-aws-native/blob/master/provider/cmd/pulumi-gen-aws-native/supported-types.txt)

94 lines (93 loc) 3.87 kB
import * as pulumi from "@pulumi/pulumi"; import * as outputs from "../types/output"; import * as enums from "../types/enums"; /** * The AWS::GameLift::MatchmakingConfiguration resource creates an Amazon GameLift (GameLift) matchmaking configuration. */ export declare function getMatchmakingConfiguration(args: GetMatchmakingConfigurationArgs, opts?: pulumi.InvokeOptions): Promise<GetMatchmakingConfigurationResult>; export interface GetMatchmakingConfigurationArgs { /** * A unique identifier for the matchmaking configuration. */ name: string; } export interface GetMatchmakingConfigurationResult { /** * A flag that indicates whether a match that was created with this configuration must be accepted by the matched players */ readonly acceptanceRequired?: boolean; /** * The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. */ readonly acceptanceTimeoutSeconds?: number; /** * The number of player slots in a match to keep open for future players. */ readonly additionalPlayerCount?: number; /** * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it. */ readonly arn?: string; /** * The method used to backfill game sessions created with this matchmaking configuration. */ readonly backfillMode?: enums.gamelift.MatchmakingConfigurationBackfillMode; /** * A time stamp indicating when this data object was created. */ readonly creationTime?: string; /** * Information to attach to all events related to the matchmaking configuration. */ readonly customEventData?: string; /** * A descriptive label that is associated with matchmaking configuration. */ readonly description?: string; /** * Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. */ readonly flexMatchMode?: enums.gamelift.MatchmakingConfigurationFlexMatchMode; /** * A set of custom properties for a game session, formatted as key:value pairs. */ readonly gameProperties?: outputs.gamelift.MatchmakingConfigurationGameProperty[]; /** * A set of custom game session properties, formatted as a single string value. */ readonly gameSessionData?: string; /** * The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. */ readonly gameSessionQueueArns?: string[]; /** * An SNS topic ARN that is set up to receive matchmaking notifications. */ readonly notificationTarget?: string; /** * The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. */ readonly requestTimeoutSeconds?: number; /** * The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses. */ readonly ruleSetArn?: string; /** * A unique identifier for the matchmaking rule set to use with this configuration. */ readonly ruleSetName?: string; /** * An array of key-value pairs to apply to this resource. */ readonly tags?: outputs.Tag[]; } /** * The AWS::GameLift::MatchmakingConfiguration resource creates an Amazon GameLift (GameLift) matchmaking configuration. */ export declare function getMatchmakingConfigurationOutput(args: GetMatchmakingConfigurationOutputArgs, opts?: pulumi.InvokeOutputOptions): pulumi.Output<GetMatchmakingConfigurationResult>; export interface GetMatchmakingConfigurationOutputArgs { /** * A unique identifier for the matchmaking configuration. */ name: pulumi.Input<string>; }