@pulumi/aws-native
Version:
The Pulumi AWS Cloud Control Provider enables you to build, deploy, and manage [any AWS resource that's supported by the AWS Cloud Control API](https://github.com/pulumi/pulumi-aws-native/blob/master/provider/cmd/pulumi-gen-aws-native/supported-types.txt)
45 lines (44 loc) • 2.32 kB
TypeScript
import * as pulumi from "@pulumi/pulumi";
import * as outputs from "../types/output";
/**
* Resource Type definition for AWS::GameLift::Build
*/
export declare function getBuild(args: GetBuildArgs, opts?: pulumi.InvokeOptions): Promise<GetBuildResult>;
export interface GetBuildArgs {
/**
* A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
*/
buildId: string;
}
export interface GetBuildResult {
/**
* The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
*/
readonly buildArn?: string;
/**
* A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
*/
readonly buildId?: string;
/**
* A descriptive label that is associated with a build. Build names do not need to be unique.
*/
readonly name?: string;
/**
* An array of key-value pairs to apply to this resource.
*/
readonly tags?: outputs.Tag[];
/**
* Version information that is associated with this build. Version strings do not need to be unique.
*/
readonly version?: string;
}
/**
* Resource Type definition for AWS::GameLift::Build
*/
export declare function getBuildOutput(args: GetBuildOutputArgs, opts?: pulumi.InvokeOutputOptions): pulumi.Output<GetBuildResult>;
export interface GetBuildOutputArgs {
/**
* A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.
*/
buildId: pulumi.Input<string>;
}