@pulumi/aws-native
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The Pulumi AWS Cloud Control Provider enables you to build, deploy, and manage [any AWS resource that's supported by the AWS Cloud Control API](https://github.com/pulumi/pulumi-aws-native/blob/master/provider/cmd/pulumi-gen-aws-native/supported-types.txt)
108 lines • 4.84 kB
JavaScript
;
// *** WARNING: this file was generated by pulumi-language-nodejs. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
Object.defineProperty(exports, "__esModule", { value: true });
exports.MatchmakingRuleSet = void 0;
const pulumi = require("@pulumi/pulumi");
const utilities = require("../utilities");
/**
* The AWS::GameLift::MatchmakingRuleSet resource creates an Amazon GameLift (GameLift) matchmaking rule set.
*
* ## Example Usage
* ### Example
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as aws_native from "@pulumi/aws-native";
*
* const matchmakingRuleSetResource = new aws_native.gamelift.MatchmakingRuleSet("matchmakingRuleSetResource", {
* name: "MyRuleSet",
* ruleSetBody: "{\"name\": \"MyMatchmakingRuleSet\",\"ruleLanguageVersion\": \"1.0\", \"teams\": [{\"name\": \"MyTeam\",\"minPlayers\": 1,\"maxPlayers\": 20}]}",
* });
* const matchmakingConfigurationResource = new aws_native.gamelift.MatchmakingConfiguration("matchmakingConfigurationResource", {
* name: "MyMatchmakingConfiguration",
* acceptanceRequired: true,
* acceptanceTimeoutSeconds: 60,
* backfillMode: aws_native.gamelift.MatchmakingConfigurationBackfillMode.Manual,
* customEventData: "MyCustomEventData",
* description: "A basic standalone matchmaking configuration",
* flexMatchMode: aws_native.gamelift.MatchmakingConfigurationFlexMatchMode.Standalone,
* requestTimeoutSeconds: 100,
* ruleSetName: matchmakingRuleSetResource.id,
* }, {
* dependsOn: [matchmakingRuleSetResource],
* });
*
* ```
* ### Example
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as aws_native from "@pulumi/aws-native";
*
* const matchmakingRuleSet = new aws_native.gamelift.MatchmakingRuleSet("matchmakingRuleSet", {
* name: "MyRuleSet",
* ruleSetBody: "{\"name\": \"MyMatchmakingRuleSet\",\"ruleLanguageVersion\": \"1.0\", \"teams\": [{\"name\": \"MyTeam\",\"minPlayers\": 1,\"maxPlayers\": 20}]}",
* });
*
* ```
*/
class MatchmakingRuleSet extends pulumi.CustomResource {
/**
* Get an existing MatchmakingRuleSet resource's state with the given name, ID, and optional extra
* properties used to qualify the lookup.
*
* @param name The _unique_ name of the resulting resource.
* @param id The _unique_ provider ID of the resource to lookup.
* @param opts Optional settings to control the behavior of the CustomResource.
*/
static get(name, id, opts) {
return new MatchmakingRuleSet(name, undefined, Object.assign(Object.assign({}, opts), { id: id }));
}
/**
* Returns true if the given object is an instance of MatchmakingRuleSet. This is designed to work even
* when multiple copies of the Pulumi SDK have been loaded into the same process.
*/
static isInstance(obj) {
if (obj === undefined || obj === null) {
return false;
}
return obj['__pulumiType'] === MatchmakingRuleSet.__pulumiType;
}
/**
* Create a MatchmakingRuleSet resource with the given unique name, arguments, and options.
*
* @param name The _unique_ name of the resource.
* @param args The arguments to use to populate this resource's properties.
* @param opts A bag of options that control this resource's behavior.
*/
constructor(name, args, opts) {
let resourceInputs = {};
opts = opts || {};
if (!opts.id) {
if ((!args || args.ruleSetBody === undefined) && !opts.urn) {
throw new Error("Missing required property 'ruleSetBody'");
}
resourceInputs["name"] = args ? args.name : undefined;
resourceInputs["ruleSetBody"] = args ? args.ruleSetBody : undefined;
resourceInputs["tags"] = args ? args.tags : undefined;
resourceInputs["arn"] = undefined /*out*/;
resourceInputs["creationTime"] = undefined /*out*/;
}
else {
resourceInputs["arn"] = undefined /*out*/;
resourceInputs["creationTime"] = undefined /*out*/;
resourceInputs["name"] = undefined /*out*/;
resourceInputs["ruleSetBody"] = undefined /*out*/;
resourceInputs["tags"] = undefined /*out*/;
}
opts = pulumi.mergeOptions(utilities.resourceOptsDefaults(), opts);
const replaceOnChanges = { replaceOnChanges: ["name", "ruleSetBody"] };
opts = pulumi.mergeOptions(opts, replaceOnChanges);
super(MatchmakingRuleSet.__pulumiType, name, resourceInputs, opts);
}
}
exports.MatchmakingRuleSet = MatchmakingRuleSet;
/** @internal */
MatchmakingRuleSet.__pulumiType = 'aws-native:gamelift:MatchmakingRuleSet';
//# sourceMappingURL=matchmakingRuleSet.js.map